Hey,
Thanks for posting that example.
I fiddled with it a bit, but am not able to implement it just yet. This is what my code originally looks like;
Had to code it so the arrow keeps at a steady position around the Player when it is moving and doesn't have its Target in sight.
The tweens work, its just that they finish at an outdated position.
It's hard to implement a different code example in your own!
I fiddled with it but I'm not able to make it work, bit confused where to put the code, since I have an 'in' and 'out' tween so the events work differently. The arrows should move smoothly to/back when its in/out of range.
P.S. The instance variable 'ArrowTween' in my example, I used a local variable for it first instead, but that didn't make it work. It wasn't until I replaced it with an instance variable that it worked. Maybe a bit off topic, but was wondering why that doesn't work? It should do the exact same thing.