I've been developing a retro pixel platform game in Construct 2, but I've run into an issue which I don't think can be fixed.
I've tested this with Construct 3 also, so I'm assuming that this is a continued problem.
The problem is easy to re-create.
Steps:
1. Use the Retro Pixel Platform Layout
2. Create a Platform with Solid Behavior
3. Create a moving platform with Jump Through Behavior and Sine Horizontal
4. Add a Player with default Platform Movement
When the Player jumps onto the moving platform there is a noticeable jitter / shake / wobble / glitch in the movement. It's as if the two sprites are fighting with each other and their behaviors as they re-fresh.
You would expect that the player locks to the platform and the platform just carries on, but the smooth animation is lost and looks very unprofessional as the platform jitters and the player is updated slowly.
I can't be the only one to have noticed this issue, is there a way around this? It's more noticeable with low-resolutions such as 320x180, but it's still there none the less.