My first impression - C2 in a browser.
I would prefer a normal downloadable version.
Well, subscription model was a bad idea and "browser based" as well. I would rather pay 2x - 3x the price it costs right now for the usual license, than for this cloud based solution.
C3 Status update would be a great Christmas present for all of us
Master node has a "mute" parameter: http://tonejs.github.io/docs/#Master
totoe Theoretically you can do it, using MultiPlayer Source http://tonejs.github.io/docs/#MultiPlayer
But you have to convert a SF2 file into separate wave files first, for example with this app http://www.synthfont.com/, and load them into MultiPlayer into separate channesl. But it's a lot of work, cause you have to edit all amplitude envelopes, for it to sound the same way as in SF2 file. But you don't have to convert all of the SF2 content, only the channels you need.
good to know
Develop games in your browser. Powerful, performant & highly capable.
thanks, man!
rexrainbow
thanks! github.io pages works like a charm and very easy to setup and use. It loads way faster, than dropbox.
I tried to use sampler in the plugin shell, but can't figure out how to load a sample, which I have in the sound folder. In [Create Instrument] -> [Instrument Type] "Sampler" -> [Param 0] "media/sound.m4a" But it does not work.
Cool!
Will instrument shell plugin also work for effects? How to connect/chain effects with instruments?
This is great, gonna test it now!
Member since 18 May, 2012