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  • Ah, I see, will experiment with the time aspect.

  • Thanks for the explanation. What is the best way to use a tweening library?

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  • For example using this tweening library to animate properties of the object: https://github.com/byrdal/tween-js sure, this can be achieved by just using a plugin, but I think it can be more straight forward as a behavior.

    Are you planning to add a callback functionality into your plugin? Sort of an async trigger.

  • valerypopoff So far no problems, thanks What do you think about "Behavior" version of this plugin? So that it is possible to use it on an object instance level, like for example a tweening library on a Sprite object? Does it make sense?

  • valerypopoff privet! A very useful plugin, but in C3 "All Scripts Loaded" is executing continuously every frame, instead of only once, when everything is loaded.

    Also trying to understand how to use another js library like https://tonejs.github.io/

    • I include both scripts Tone.js and Main.js into C3
    • Than I am trying to call something from Tone.js in the Main.js, but it seems like I am missing some kind of reference to Tone.js, it throws "Tone is not defined"
    • Although, I can call Tone.js methods directly from JS-plugin with "Execute Code"

    OK, found out why it's happening, you should put everything related to another library inside a function and call it from C3, otherwise it will call it too early, before library was completely loaded, strange that it's happening even after "All Scripts Loaded"

    This plugin makes a lot of sense - insane possibilities with libraries, SDK's and API's in a very elegant highlevel architecture of construct <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • ok, good to know

  • Hello friends,

    I wanted to ask, how C3 deals with memory while constantly destroying/creating instances? In unity they use this technique, called object pooling in order to keep memory "clean" (basically creating a pool of instances and reusing the same object to create a "new" and not destroying anything).

  • Ashley

    Hello guys,

    so far I enjoy C3 in the browser. I often use construct's GFX editor to create assets, but there's one problem with the opacity/alpha of the brush and pencil, while directly painting by holding mouse button pressed - it creates multiple layers of color instantly, so there's no opacity visible. So it's not possible to paint over with half transparent color for example. I think this bug should be easily fixable.

    Another thing, one of the most common tasks in game dev is to animate a value from A to B to C etc (position, scale, opacity, angle). Tweening is still not supported officially, which is strange. In C2 there were 3rd party plugins, in C3 there's nothing.

    Guys, please implement a good and versatile Tweening plugin/behaviour officially.

  • hmm, didn't know that

  • FBI will acquire Facebook for 100 trillion dollars

  • Yeah, guys - Instant Games is a new paradigm of social gaming, in order to design something good you have to really think what you are doing on this platform, there are already tons of crappy games there. If Apple and Android will not react accordingly with the similar social SDK and bot services, I can totally see casual audience will slowly move away from native mobile games.

  • It's just a start, as a mvp version it has a very good feature set already.

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xoros

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