nemezes's Recent Forum Activity

  • I am using C3 in french to see what I have to do when translating to portuguese.

    I got a problem with french C3, tried to use the expression "random" and it gives me the expression "racine". in portuguese, for coincidence, I will get the same as "racine" writes "raiz quadrada" and "random" is "aletatório". so for really new users of C3, translations will be really nice, but for users of C2 that starts using translated C3 will be a mess. I sent a message to Ashley to look at it.

    A better option is to show both options, when I type "random" when using french/portuguese C3 it will give me the options to "random" and "racine".

  • Ashley, I saw other discussions about expressions, I also got confused when translating to portuguese, so I am using the Construct 3 in french to see what was done and I saw that everything got translated and it got really confusing to a person who used C2.

    For example, I tried to use the "random" expression, but when I typed "random", it gives the expression "sqrt", as for french lets say that "random" matches for "racine". It is better to use both. If I type "random" it will give me the options for "random" and "racine"="sqrt" to use.

    portuguese

    "random"="aleatório"

    "sqrt"="raiz quadrada"

    so it will happen the same as I mentioned in french

    for new C3 users that never used C2, it will be OK, but for old users of C2 that starts to use translated C3, I think it will be a problem.

  • Ashley, I think I looked at all those problems. Maybe I corrected them all, could you, please, check again. Thanks

  • Really nice

    Wanna see the final work

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  • did you try the pathfind behavior? maybe it will work smoothly, but maybe will have some delay.

    or you can try to adapt something from this tutorial: https://www.scirra.com/tutorials/626/ma ... ing-camera

    (use the lerp on what you have done with the array)

  • I made some small games for gamejams, now I am taking all this games together in a gamepack 6x1, it will have at least 2 new games.

    maybe I can make it a 7x1, 8x1 pack.

    the game Varadouro Fight was made for C3jam using Construct 3, now I am remaking it using Construct 2.

    it is all in portuguese, but maybe, in the future, I can make an english translation.

  • I liked the challenge

    When I have some spare time, I will see what I can do

    Then I can share what I done so far... lets see

    I will try to use finite state machine

  • try to use some Finite State Machine, it will become so random.. maybe it is a good start and simple.

    if it has some wall in front, throw a bomb and get out.

    if it has a bomb near, make the NPC go away from it.

    even this is going to be a lot of work to implement.

  • I made this small drawing/design tool: drawing with curves

    you can use some curves to draw: hermite, bezier and a circle.

    next step is to make some bucket tool, to paint an entire area, it will be difficult as I am using a tilemap object to draw over.

    here is the link: https://www.scirra.com/arcade/other-gam ... rves-21104

  • Wow, you did it! A legit fighting game made in C2!

    the AI is not bad too, awesome job!

    Thanks!

    I could improve the AI, like each character with his kind of AI, but first, I think I should draw a better art.

    the AI is a Finite State Machine (FSM), I learnt reading the tutorials from here.

  • thanks for your support, guys..

    lukezero the people were asking me to teach how I did the game, so I created a really small tutorial.

    well, I want to make a fighting game with some local culture from brazil, but I think it will took some time. now that I have a start of a code, I have to draw the characters, that is like the worst part, because it has too many animations. I was learning on how to deal with spriter (the bone animation tool), but it is still a lot of work to do. maybe the biggest rivalry is between CG and Caruaru, to know who has the biggest são joão.

  • version 7.5.0.0

    • best of 3 rounds
    • intro/ending of each fight
    • credits layout
    • now the players do not overlap each other
    • some music

    have fun playing

    http://www.scirra.com/arcade/fighting-g ... ight-12708

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nemezes

Member since 11 Feb, 2016

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