nemezes's Recent Forum Activity

  • version 5.0.0.0

    redesign the intro, now player 1 first chooses if it is going to be versus player 2 or versus CPU.

    added some characters faces on select screen.

    fighting system: simple shadows, life bar, defense (crouching and on feet), a kind of reaction when gets hit and a KO slow motion.

    here is the link to play: http://www.scirra.com/arcade/fighting-g ... ight-12708

  • set x to (2*t^3-3*t^2+1)*p(n).x + (t^3-2*t^2+t)*(p(n+1).x-p(n-1).x)/2 + (-2*t^3+3*t^2)*p(n+1).x + (t^3-t^2)*(p(n+2).x-p(n).x)/2

    set Y to (2*t^3-3*t^2+1)*p(n).y + (t^3-2*t^2+t)*(p(n+1).y-p(n-1).y)/2 + (-2*t^3+3*t^2)*p(n+1).y + (t^3-t^2)*(p(n+2).y-p(n).y)/2

    it must be written by Albert Einstein !

    I was trying to understand and know where this came from and then I find it.

    in this PDF there is a small explanation on how to get those positions from X and Y: http://algorithmist.net/docs/catmullrom.pdf

    (it is formula number [7] in the PDF)

    now I have to understand everything. <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

  • really nice graphics..

    this is going to be a great game. keep up the good work!

  • my challenges right now:

    • draw some assets for a platformer game, the worst part is to do the animations..
    • make a fight game like the classics: street fighter 2 and mortal kombat.

    I thought, I wasnt able to code the AI, but now I am figuring out on how to deal with it. <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool">

    here is a small preview: http://www.scirra.com/arcade/fighting-g ... ight-12708

  • update, version 4.0.0.0

    new sprites for the game.

    3 kinds of attack: kick, punch and a kind of hadouken move using the punch button.

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  • pinellos, thanks for the advice. I have spriter and I was thinking to work with it. I still have to learn on how to deal with the bones animations.

    I think I already figured out on how to deal with different kinds of attacks for many buttons, I have in mind 2 ways on how to do it.

    • one way I already tested. I created one boolean variable for each kind of attack - light punch, strong punch, light kick, strong kick - and when the player press a button it will turn the related boolean attack true and the character will do it.
    • the other way, that I think it is betters, I will have to create 2 booleans variables punch and kick and a third one, number variable, for intensity 1=light, 2=strong. then, when the player press a button it will see if it is kick or punch and the intensity.

    for now, the collisions boxes are really simple. but, as you can see, I am not using "hurt animation" when the character get hit, I will have to figure out how to make it.

  • update

    version 3.5.1.4

    now it's possible to play versus a simple AI: when player 1 selects his character, player 1 can choose to fight against player 2 or CPU.

  • update

    now the players can choose different characters, there are 5.

    just one round.

  • , funny. it is a nice promo of the future game.

    great idea

  • nemezes, The plus signbutton starts a match, and the Join button joins a match. Just keep clicking the button until it works, it takes one or two clicks to register.

    now I played.

  • I start to make a fighting game in the style of street fighter, let's see how far I can go.

    here is what I made: http://www.scirra.com/arcade/fighting-g ... ight-12708

    It is still in the beginning. you can control both players and can perform some "hadouken" move (try it) - the ninjas throw a knife.

    when I made some new progress, I will upload a new version.

    I pretend to draw some original graphics, but it will take a time.

  • nice graphics..

    I tried to play, but got stuck on the chat screen

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nemezes

Member since 11 Feb, 2016

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