nemezes's Recent Forum Activity

  • roguecore, thanks. I dont know if the tilemap can be edited during the runtime.

    The bricks that cracks are not tilemap, they are regular sprites, when the player hits it, it changes the animation. Tilemaps are static in the animations, I think you can not change the animation.

    To spawn a sprite over a specific tilemap is a good idea, but I dont know if it is possible.

  • in this small tutorial game that I made, all the solids is one tilemap (just one object), then I "cover" it with another tilemap. so, with 2 objects, I get all the static solids of the game. you can download the source code of the game and see how I made it. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://www.scirra.com/arcade/tutorial- ... game-10855

  • if the objects will be static, you can use them as tilemap with a solid behavior..

    in my experiments on mobile devices, the amount of objects affects the perfomance. in one android device with less than a 100 objects I get 60 FPS; in the other android I will get 60 FPS only with 80 objects.

  • now the translations are working.

    I just translated a tutorial: https://www.scirra.com/tutorials/1461/c ... rage/pt-br <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • really nice graphics, the animated campfire is excellent

  • calebbennetts, thanks to mention my game.. one day I will make some improvements.

    I want to add this tutorial game to heyguy list of templates, this is a Z-ordering to 8 direction beat em up.. it is simple and works fine.

    http://www.scirra.com/arcade/tutorial-g ... dering-114

    also, there is this easy way to add jump, but you have to deal how to make many enemies and players to jump

    www.scirra.com/forum/viewtopic.php?t=70414&start=0

  • maybe bombs with a parachute falling, but not so many.

  • Liked the first video preview.. Keep the good work.

  • I added 3 more levels, now it has 18 levels (12 normal and 6 diamond)

    also, I added 3 more characters (the game boy and the bunnies)

  • henryScirra, yes it took me a time to make this game. I am making it a little bit slow, when I have some spare time I do one thing or other. I think it is been about 3 or 4 months making the game.

    I will think on your request to start the game with 3 lives.

    thanks for your feedback.

  • here is another platformer game using the kenney's alien characters..

    it is still a work in progress.. for now, this version is really playable with 15 levels (10 normal levels and 5 diamond levels).

    to play the diamond levels, you have to collect diamonds on the normal levels, every multiple of 6 diamonds will allow to unlock a diamond level.

    any feedback will be welcome. have fun.

    play the game on scirra arcade: https://www.scirra.com/arcade/adventure ... orld-10560

    small gameplay:

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    some screenshots:

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  • ya same things happen with my tablet android version 4.0

    the problem seems to occur when the object count goes above 200 , i was using around 500 objects.

    so i tried to keep my object count upto 200, by spawning some object in mid pt and deleting the already crossed object.

    This happenned again on my game "zuper alien world", the game runs OK on cellphone, but on the tablet i got only blackscreen. I then compiled using intel xdk and the game works on both, cellphone and tablet. This could be a issue from cocoon. The game " sunglasses guy..." did not freeze when i compiled with intel xdk.

    And the object count on those games that i mention is less than 200. I see that in old devices to get 60 FPS you should use less than 100 objects. Intel xdk generates APKs with bigger sizes but more stables to work on all devices.

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nemezes

Member since 11 Feb, 2016

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