nemezes's Recent Forum Activity

  • you can see the code of the game I created, it has a simple save level using LocalStorage.

    you can play the game and see if it is that what you want, then you can download the capx.

    https://www.scirra.com/arcade/tutorial- ... game-10855

  • Using the R0J0hound code for CatmullRom's curves, I made an Hermite Curve example in C2..

    Well, I do not know if it is useful in games, but for studies purposes it will help.

    In the example there are 3 points P0, P1 and P2.

    P'0, P'1 and P'2 are points that defines vectors related to the points P0, P1 and P2, respectivelly. CatmullRom curves are more easy to manipulate because defines the vectors in an implicit way.

    if someone creates a P3 point, needs to create a P'3 point and match then with same variable VarPosicao=3.

    here is the link for people that wanna play with Hermite Curves:

  • just wanna ask if you know a way to draw using tilemap object. just a really simple drawing.

    I tried to use something like this (just one event):

    On left mouse button is down, then set tile (Mouse.X,Mouse.Y) to tile 0

    the tilemap is just a 2x2 dot, it start to draw but dont follow the mouse cursor.

    maybe I am using it in a wrong way.

    do you know how to do it?

    ****

    just got how to do it!

    should divide by the size of the tilemap.. as my tilemap is 2x2, should divide it by 2:

    On left mouse button is down, then set tile (Mouse.X/2,Mouse.Y/2) to tile 0

    problem solved

  • Really nice graphics. Wanna see a preview of thw game.

    I have made a small fighting game, but my graphics are not cool like these.

    Keep up the good work!

    Tom, see if you can add some payment exclusive for brazilians in a way called "boleto bancário".. I saw that there is a brazilian on the Construct team, maybe he can explain how the "boleto bancário" works. many people here on Brazil dont have a credit card and can afford to pay with "boleto bancário". I bought my Construct 2 license on steam just because of this way of payment.

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  • Here is my game for C3Jam

    http://www.newgrounds.com/portal/view/693753

    have fun playing <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    ******

    Downtown Varadouro is doomed by monsters.

    Be a hero, defeat all the monsters and

    find the source of this menace.

    Controls: AWD or Arrow Keys

    B to punch

    1 toggle sounds ' effects On/Off

    2 toggle music On/Off

    This is a small platform game made for the C3Jam "Good Things Come in Threes", so the player has 3 life, there is 3 kind of enemies and 3 old houses as background. Have fun playing!

    * * *

    TIP: when fighting the Boss, punch the red ball and avoid the lighting bolt!

    * * *

    CHEAT CODE: remember "Good Things Come in Threes", so: if hold Up Arrow (or W) and press Enter to start the game, the life of the player will be multiplied by three (3x3=9 life).

  • The z order code is great to use on beat'em up games with 8 direction behavior

  • is it possible to use the personal license bought from steam without opening it via steam? I mean, bought the personal version from steam and downloads the C2 from scirra site?

  • I have been watching a lot of studio Ghibli recently and in the intro to Nausicaä of the Valley of the Wind there is a painting showing the fall of humanity, I liked it so much I figured I would rip it off and use it in the intro for my game.

    nice!

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    I am using some modifications of the source code of my game Rec JP Fight to make this prehistorical fight game.

    if you liked, the assets (sprites) of the game are from: https://github.com/sparklinlabs/superpowers-asset-packs

  • still making some improvements in my small fighting game Rec JP fight

    you can play the game here: http://www.scirra.com/arcade/fighting-g ... ight-12708

  • one thing that I learnt when making "Rec Jp Fight" is to make all the animations independent of press/touch commands.

    I mean, instead of using "when right button pressed, then player walk right and do walk animation to right" you just put: "when right button pressed, then walk right" and in other event you put "if player is walking and platform vector X > 0, then do the walk animation to right". I think it is better, because when coding the AI, you just say to the AI "go right" and the animation will follow the command correctly. so, when I am coding my AI, I just say the AI to do things and I dont worry dealing with the animations.

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nemezes

Member since 11 Feb, 2016

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