Jase00's Recent Forum Activity

  • I absolutely adore this feature, everything about this is extremely useful in my daily usage of C3 for two different projects I bounce between, and I appreciate it so soo much!!

    I have a layout containing many different templates of different UI menus, maybe 50+ templates scattered around the layout. I was placing text objects to label each template visually, and had to scroll/zoom around looking for whatever template I want to edit! Now it's all neatly listed and easy to jump over to any template, such a major time saver!!

    Also helps with another project with character hierarchies with many limbs and such, as you'd have guessed. Eager to fiddle about with this some more.

    I like how popout window just works like any other bar in C3.

    I also like the Show Information option with so many choices, it's so adaptable.

    Went in neutral, but ended up amazed. Just love finding any possible way to speed up my workflow and this is definitely a huge boost.

    Thank you!!

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  • Crazy that some of these examples are pure vanilla C3. So impressive.

  • It's the weekend, so the devs may reply beyond Monday if community hasn't answered.

    I'm not sure I've had similar issues with 8 direction, is it literally a new project, with a sprite, with default 8 direction behaviour?

    Also, you're suggestions could be good to see, although the joystick angle is quite straightforward to get with the angle() expression, but I do agree it could be easier - you could post suggestions here: construct.net/en/forum/construct-3/general-discussion-7/report-bugs-amp-post-128538

  • In event sheets, you can add comments (press Q on keyboard), and these comments can be coloured, both the text and the background, which might be helpful for you?

    That link is a very old link for Construct 2!

    I'm so so muddled it stings.

    I know I'm just a basic game dev and moving at a snails pace, but I have always been so proud and eager to put the Construct logo at the intro of my game and such (obv asking Scirra first but I'm just a happy customer so it's a priority to me).

    I still have a strong loyalty and I adore Scirra and Construct, smart people that took a huge "gamble" and was 100% on point with said gamble. But, this feels different compared to past drama...

    If this change literally does nothing to benefit addon devs or users, creates work for addon devs with no gain, and a bunch of addons will die due to impossibility or jaded addon devs, then it's really hard to empathise with Scirra.

    Scirra getting angry support emails is the key thing to empathise with.

    So 2 years from now, Scirra will still get angry users even if it's a chrome/apple/nwjs/webview issue, they're angry at Scirra which we all know is incorrect since it's out of Scirra's hands. If it's educational sector, at least can be formal and have policies for Scirra to protect themselves (whereas game devs are just ruthless as we know).

    So angry emails will still exist, just 1 type of them is eliminated, at a massive cost to freedom and it looks like alienating some key members of the C3 community.

    And again, the only reason I care, even though I don't know anything about addon development, is because I care about the game I envision. It's painful when there's a feature just barely out of reach, like I started using the new Dynamic animations, but there's a few missing things that I only discovered when half-way implementing a new system. I know there's high chance I can ask addon dev for help, but low chance to get upvotes on suggestions platform to maybe be accepted/rejected.

    Edit: worth noting, I empathise with the warning that was always displayed about undocumented stuff, but I guess I'm not as attracted to addons that automate stuff that can be done via events (that's the fun part I wanna work on myself!), I like the addons that fill in a small gap, fix a small thing, enable a small feature. They're often tiny things but matter when trying to craft your game exactly how you envision, or utilise the features C3 offers to it's full extent.

    If Scirra get support scares like that, we see it with bug reports where Scirra are unable to assist and must say "it's a chrome issue" or "report this to apple".

    Can't the same be said for support queries about broken projects with addons? "you'll need to speak to the addon dev, Scirra cannot assist I'm afraid". I mean, even if V2 is implemented, I'm sure Scirra still would reject a support email since it has 3rd party addons, right? (or ask them to remove them then send back to Scirra).

    If a chrome issue broke C3 for a user, some users may still be mad at Scirra, but ofcourse Scirra can't worry about that, it's a chrome issue, Google's issue!

    This could be same for addons? Not Scirra's problem, just the addon devs issue.

    Not to mention there's a much higher chance to get a response from an addon dev, compared to hearing back from Google or Apple.

    I try to empathise, I really do, but I don't see how this benefits us as C3 users.

    I always looked at addons as the "if you can't do this in events, then an addon can get around it".

    But this SDK change would be more like "if you can't do this events, and if you can't do this as an addon, then either change your vision for your game, or submit a suggestion and wait X months/years to maybe see it accepted or rejected".

    I have always had a good time dealing with addon devs, very quick to fix things on a new C3 release, and also this grows the community as there are wonderful addon devs that feel proud to serve the community.

    Even addon devs that left, like with ProUI, the community worked hard to contact them and they kindly open sourced it and now it's being maintained by the addon devs of this community.

    I have no clue who will take on porting ProUI, or if they even can. I don't use this personally but it's a great example of how hard working the addon devs are and how much they care, but it sounds like it is inevitable that their hands will be tied entirely.

    I wanted to look at skymen's FMOD plugin soon, but now I have no idea if I should risk it. Infact thinking long term, I don't know if I should be removing all addons from my project for safety. Whereas over the years, if an addon broke, it was usually fixed before I asked the addon dev.

    Was also thinking to pay addon devs for specific things, but again, I have no idea what to do anymore.

    I think the best thing that could happen would be a major change to how suggestions are handled. Then the whole "this is impossible to achieve in events or the new addon sdk" at least has a chance. But I understand Scirra's position and small team and such, I don't see this able to be changed. Suggestions are a luck based time based thing, can't save some money and pay Scirra to make a suggestion (but we could save money and pay addon devs).

    The absolute top fear, is, there's not a big addon dev community for C3, and I pray they see positivity in this sdk change and find value in it, rather than them giving up.

  • Could you show your events, or upload your c3p file, please?

    0.1 should work, anything too low like 0.00001 I think should still work but would behave similarly to "every tick".

    Also if you have multiple objects that do this, you must add "for each" to the "on timer finished" event.

  • I'm hoping you took a backup of this project file before changing the C3 version numbers and such within the project.

    Its a useful way to fix things, but there can be potential issues, so just hoping you kept original file, took copy and started messing around with it!

    I'm spooked about the nwjs steam plugin by Scirra no longer being maintained. I do understand Scirra's side, yet another plugin to maintain when there's alternative available. I'd love to use webview and I did explore it, but just few reasons I cannot use it. I would willingly tear apart my project and replace all nwjs events for webview, but currently there's just a few pros to nwjs that win me over.

  • What image size are those big animations?

    Ofcourse it's up to you to design how you feels best, but just a quick warning:

    Think about Video player software - They don't preload an entire video into RAM, they buffer as the video plays.

    Dont forget: Image sizes when stored as files, they're compressed, but to display them ingame, they're uncompressed.

    Assuming the size of the images are 1920x1080, which is around 8MB of VRAM, and you have 50 frames, then that would be almost half a GB of VRAM.

    That's only 1 sprite, and will cause issues for players that have an integrated chipset, like many laptops have.

    If you have many unique sprites at same size and frame count, and they exist all at once and are not cleared from memory, then around 15 sprites would max out the VRAM of a GTX 2060,and around 31 to max out a GTX 3060. That's just these sprites, may be many other images in your game.

    Would be good to playtest this on some mid-tier computers, make sure it works there.

    None of this matters if you are targeting high-end only, or it's just a personal project lol

    > I will have to reevaluate bread because it seems to keep rising in price.

    Sounds like you kneed more dough to afford the rising costs of bread.

Jase00's avatar

Jase00

Member since 5 Jan, 2012

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