I know this has been discussed before, but it still seems like the most obvious thing to me.
With moving to sdk2, alot of the tools I used to author behaviors for sdk1 are kaput. The fact that I have to write 983746987245 files to make 1 behavior is still absurd, and tedious; c3ide was a huge boost.
I'm sitting here looking at the pros and cons of c3 again, and writing behaviors without tool assistance is making me favor unity again. since I have to recreate all my behaviors anyway for sdk2, I'm really thinking about just going back to unity. Especially since half the behaviors I was writing for this project were ports from my unity library.
This all just feels like I wasted the last half year for a game engine determined to shoot itself in the foot to prevent a broken leg.