Jase00's Recent Forum Activity

    If Scirra get support scares like that, we see it with bug reports where Scirra are unable to assist and must say "it's a chrome issue" or "report this to apple".

    Can't the same be said for support queries about broken projects with addons? "you'll need to speak to the addon dev, Scirra cannot assist I'm afraid". I mean, even if V2 is implemented, I'm sure Scirra still would reject a support email since it has 3rd party addons, right? (or ask them to remove them then send back to Scirra).

    If a chrome issue broke C3 for a user, some users may still be mad at Scirra, but ofcourse Scirra can't worry about that, it's a chrome issue, Google's issue!

    This could be same for addons? Not Scirra's problem, just the addon devs issue.

    Not to mention there's a much higher chance to get a response from an addon dev, compared to hearing back from Google or Apple.

    I try to empathise, I really do, but I don't see how this benefits us as C3 users.

    I always looked at addons as the "if you can't do this in events, then an addon can get around it".

    But this SDK change would be more like "if you can't do this events, and if you can't do this as an addon, then either change your vision for your game, or submit a suggestion and wait X months/years to maybe see it accepted or rejected".

    I have always had a good time dealing with addon devs, very quick to fix things on a new C3 release, and also this grows the community as there are wonderful addon devs that feel proud to serve the community.

    Even addon devs that left, like with ProUI, the community worked hard to contact them and they kindly open sourced it and now it's being maintained by the addon devs of this community.

    I have no clue who will take on porting ProUI, or if they even can. I don't use this personally but it's a great example of how hard working the addon devs are and how much they care, but it sounds like it is inevitable that their hands will be tied entirely.

    I wanted to look at skymen's FMOD plugin soon, but now I have no idea if I should risk it. Infact thinking long term, I don't know if I should be removing all addons from my project for safety. Whereas over the years, if an addon broke, it was usually fixed before I asked the addon dev.

    Was also thinking to pay addon devs for specific things, but again, I have no idea what to do anymore.

    I think the best thing that could happen would be a major change to how suggestions are handled. Then the whole "this is impossible to achieve in events or the new addon sdk" at least has a chance. But I understand Scirra's position and small team and such, I don't see this able to be changed. Suggestions are a luck based time based thing, can't save some money and pay Scirra to make a suggestion (but we could save money and pay addon devs).

    The absolute top fear, is, there's not a big addon dev community for C3, and I pray they see positivity in this sdk change and find value in it, rather than them giving up.

  • Could you show your events, or upload your c3p file, please?

    0.1 should work, anything too low like 0.00001 I think should still work but would behave similarly to "every tick".

    Also if you have multiple objects that do this, you must add "for each" to the "on timer finished" event.

  • I'm hoping you took a backup of this project file before changing the C3 version numbers and such within the project.

    Its a useful way to fix things, but there can be potential issues, so just hoping you kept original file, took copy and started messing around with it!

    I'm spooked about the nwjs steam plugin by Scirra no longer being maintained. I do understand Scirra's side, yet another plugin to maintain when there's alternative available. I'd love to use webview and I did explore it, but just few reasons I cannot use it. I would willingly tear apart my project and replace all nwjs events for webview, but currently there's just a few pros to nwjs that win me over.

  • What image size are those big animations?

    Ofcourse it's up to you to design how you feels best, but just a quick warning:

    Think about Video player software - They don't preload an entire video into RAM, they buffer as the video plays.

    Dont forget: Image sizes when stored as files, they're compressed, but to display them ingame, they're uncompressed.

    Assuming the size of the images are 1920x1080, which is around 8MB of VRAM, and you have 50 frames, then that would be almost half a GB of VRAM.

    That's only 1 sprite, and will cause issues for players that have an integrated chipset, like many laptops have.

    If you have many unique sprites at same size and frame count, and they exist all at once and are not cleared from memory, then around 15 sprites would max out the VRAM of a GTX 2060,and around 31 to max out a GTX 3060. That's just these sprites, may be many other images in your game.

    Would be good to playtest this on some mid-tier computers, make sure it works there.

    None of this matters if you are targeting high-end only, or it's just a personal project lol

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    > I will have to reevaluate bread because it seems to keep rising in price.

    Sounds like you kneed more dough to afford the rising costs of bread.

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  • All posts here come from a place of commitment and/or love for C3 and Scirra. This manifests as fear, anger, panic, but it's all because we highly value C3.

    We are indeed all only human. I have faith that Scirra are committed to making the best game dev software out there, and they certainly have empathy with the frustrations of companies like Apple.

    High hopes for the future. Also absolutely LOVED seeing the recent C3 update with a handful of suggestions implemented, can't put it into words how excited that made me. I know that doesn't mean to expect it all the time, but yeah definitely made my day to see this.

  • Maybe this would be of use, but it is paid:

    construct.net/en/game-assets/addons/uid-anything-3723

  • People messing with undocumented internals causes disasters. This has happened. Who gets the blame, takes the reputational damage, and has to spend hours picking up the pieces and helping desperate customers whose projects are ruined? Us.

    This sucks and Scirra doesn't need this headache. But, isn't it a similar situation to any support request that Scirra receives: if a project has correctly-made third party addons and sends it to Scirra to fix, Scirra wouldn't touch these until the addons are removed?

    And if the person dissects their project to remove the addon and it happens to fix the issue they had, then Scirra prob would say "that's not C3's fault, try asking the addon dev"?

    Yeah there will be the confused individual, much like how people got angry at C3 with that recent Chrome bug that crashed when you typed a function name. Whilst stressful, it's not Scirra fault and the rest of the community stood up for Scirra during this time. Informed people were annoyed at Google, not Scirra.

    If there was 0 blame thrown at Scirra from users that are confused about a hacky addon breaking, would that ease this situation?

    I really appreciate that we have a last resort to achieve things, sometimes minor things like the 3D FOV stuff. Yeah, Scirra is likely to add this one day especially if in demand and not a major project, but priorities matter and this may be months/years and may not ever come. Feels very hopeful to have a chance to have a feature even if it has a risk of breaking.

  • Could you share a screenshot of your project statistics? Right click your project's name, view statistics.

    This will tell us how big your project is.

Jase00's avatar

Jase00

Member since 5 Jan, 2012

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