alessandroLino's Recent Forum Activity

  • I wish i could leave some feedback, but i'll have to go fight sharks with a butter knife to recover my manliness.

    I'd say it's a game. And a pretty nice one at that matter! I wouldn't mind playing some more short stories like that, hehe. And even when the controls were very simple, i found myself trying to rush things up to see what would happen next.

  • Pretty nice there! Some toughts:

    • maybe make digging left/right the same way as digging down? that was what i expected when i played for the first time
    • draw another animation frame for the flowers! the rotation broke the pixels :(
    • the sun thing was also at a different resolution, make it double pixels like everything else! it would also be nice if it moved across the screen in an arching motion and tint the screen, i noticed it worked kinda like a timer? having it moving would add more to the timer feel
    • overall try to avoid using object scaling if you're going for the retro look, leave everything at 1x and scale up the entire screen (the clouds have alot of different sizes).

    Overall, nice graphics, nice sounds, nice game, nice everything, go make more levels now. pleeeeease

  • It's looks pretty nice, but i think you went a bit too far with the effects >.< at this size, the glow makes things a bit harder to see, especially the font, which is really small, i have to close up to be able to read. I'd say take off the glowing from fonts and overall GUI stuff, like the crosshairs. At the start there were no effects inside the boxes and it looked nice, why not keep at that? Save effects for explosions and shiny stuff and maybe it will be enough to run on mobiles :P

  • Know whats even better? Critisize (is this word correct?) your own work! Maybe thats only possible after you're done with it, but sometimes its funny to find some issues and go like "WHAT WAS I THINKING?"

    A few days ago i wrote a huge wall of text about my own game, unfortunately its in portuguese, but i was surprised with how much stuff i got 'wrong' XD

  • My votes go to Yokai and Iconoclasts, you guys seen the new trailer? And it's still being made in Construct?

    youtube.com/watch

  • Bumping this because i added another game! Check out the first post!

    screenshot:

    <img src="https://dl.dropbox.com/u/78939062/defense4.png" border="0">

    and link incase you're lazy to go to the first page :p

    GAME

  • Groups and global variables count as events, do you have any of them? I worked around this by using variables on objects and separating blocks of code with some lines of comments.

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  • Works like a charm for me :D

  • I came here to post the exact same thing. My issue doesnt have the hop thing tho, maybe its not noticeable because i set low settings on the platforming. Anyway, thanks for reporting :D

  • Make a 6-wheeler!

  • As in like, one effect for all layers. Scanlines specifically. I tought that applying the effect on a layer with 0,0 parallaxing (the topmost hud layer) would work, but it only works on that layers sprites.

    The workaround i've found was to put a huge tiledbackground over the entire layout and giving it the scanline effect with additive blending. Kinda works, but i think there is a better way to do that?

    Also, it looks kinda weird when the game is downscaled, at 1-3x, it seems the scanlines aren't scaled properly, or glue together, i don't know, it's not as awesome as in 4x <img src="smileys/smiley19.gif" border="0" align="middle" />

    Thanks in advance!

  • <img src="https://dl.dropbox.com/u/78939062/teste.gif" border="0" />

    I don't know if this is considered a screenshot? It's an automagically self-updating screenshot? <img src="smileys/smiley36.gif" border="0" align="middle" />

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alessandroLino

Member since 6 Oct, 2010

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