Particles subject to performance atm - the iPad can't handle them, so they might have to be sacrificed on mobile devices - I set them up as a group of functions so could just have a simple enable group action on mobile devices, else disable it. What'd be handy at the moment is to know that other's computers can run it... what sort of FPS did you get?
Like I said, just a tech demo for the physicsy stuff at the moment. I've mostly just been building the behaviours for each of the attachments. This very moment I'm working on randomly generated enemies (I'll upload another link when there's a fight to be had!). After that I'll be working on an experience and skills system, which'll be fed by the battles. Then I'll work on creating an overworld view, where you'll navigate the ship to different locations, approach other ships/planets/stations for other kinds of interaction.
That's the plan at least. Not sure if this is pushing the boundaries of C2...