Astrosus's Forum Posts

  • But shouldn't the new possibilities allow to create a lobby system with rooms without having to run a server?

  • Would love to see an example for a lobby where players can see the existing rooms and create new rooms/join rooms. The functionality was implemented with the latest beta build.

  • And how to do this with all the objects? The tilemap with the objects is on a separate layer but is still part of one big tileset. How to change the z order of just the objects? Seems like it would decrease the performance extremely. For each object the z order needs to be different, since the points are different for small objects and big objects like houses or trees.

  • Z order and layer don't solve the problem. The player will then just overlap the object when standing behind it.

  • Thanks for your reply.

    I am not sure if isometric graphics are what I am looking for.

    I want a RPG Maker-like look.

    I don't think its isometric.

  • Hello,

    I was playing around with the tilemap object and encountered a problem with the collision. I put the objects on a new tilemap and made it solid. The character can walk behind the objects just fine, but if he stands in front of them, the objects actually cover the player instead of the player covering the objects.

    Correct:

    Problem:

    Here is the .capx:

    https://dl.dropboxusercontent.com/u/96203257/Construct%202/test.capx

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  • Hello,

    My plan is to make it possible to hang and climb on edges in a platformer. The problem I got with this is, that it works on the first 2 edges but not on the others. On the third edge the character gets stuck in the air.

    Here is the capx:

    https://dl.dropboxusercontent.com/u/96203257/Construct%202/platformer.capx

    I would really appreciate it if you could fix this. I don't know why it does not work, since it works on the first 2 edges, it is really weird. If you got any better solutions for the controls and such in general feel free to change them. I know my way might be really bad and complicated.

  • In your example the peers can't see the host's animations, how to fix this?

  • Hello,

    I want to have some kind of lobby, so every player can choose which room they want to join.

    To do this, I need to display all existent rooms to the player after he logged in.

    I recognized a "request game instance list" function, but I don't know how to put it all together.

    Your help is appreciated.

  • I can not find it. Why is there no search function for the Arcade? :(

  • Anyone, please? <img src="smileys/smiley24.gif" border="0" align="middle" />

  • I tried my best to create Blackjack, but it is not working.

    I uploaded the .capx for you.

    The problems:

    • he does not deal the cards, only sometimes on heavy button spamming with left and right click
    • when he deals the cards, the cards are all the same
    • I need a better method on placing the cards in the appropriate place.
    • I need a method to detect the value of the Player and Dealer hand and compare them to set winning conditions

    When the player clicks on "New hand" he gets 2 cards, then the dealer gets 1 card and 1 card upside down. When the player decides to stand, the upside down card should be turned into a random card as well.

    Depending on how many times the player/dealer hits (takes another card) I need to place the card in a appropriate place. I think I need about 6 to 8 card slots for the Player and the Dealer (each), but in the case the player is able to hit more often, the cards should be placed correct too.

    I would really appreciate it, if you could help me to fix the problems.

    Best Regards,

    Astrosus.

  • Hello,

    I want to create a card game, so I am wondering how I should get started.

    I thought I could create the cards as sprites and put them into a "Cards" family. Each card has the instance variable "value". I would shuffle them with an array of 52.

    Is this a good way to do it, or do you have a better idea?

    How could I implement the Dealer and Player. As a global variable "dealer value" and "player value" does not seem right.

    And what is the best way to hand the cards out? How do I define and assign the cards of the player and the cards of the dealer to determine their card values later on?

    Best Regards,

    Astrosus.

  • Sprites are either .jpg,.png or some random rarely used image formats. You can't re-size those files without it becoming pixelated. Construct 2 sadly does not support vector graphics (yet).

    The best you can do is to create your game art as vector graphics and export them to .png. In this way you can export the .png in any size you want.

    I hope this is what you wanted to know.

  • Could you please stop abusing the community to get referrals over a shortened link in your tutorial? <img src="smileys/smiley7.gif" border="0" align="middle" />