Astrosus's Forum Posts

  • You should really make your game multilingual, otherwise you will limit your player base to probably 5% of what you could have.

  • I like it more than Ouya. It fits into my pocket, not a silly cube.

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  • I personally would not recommend the use of the graphics. A game should be unique and not the same graphics as x other games use, at least if you are working on a commercial game.

  • Could you please give us the original link? I don't trust shorten urls.

  • Use Dropbox please.

  • Good work, but NodeJs is an eyesore. I hate using command prompt. I don't know if it is better than NodeJS, but another famous HTML 5 Gaming Engine uses RedDwarf Server, which is specifically build for multiplayer games.

  • A program like C2 can never be as good as pure programming skills. C2 is a tool for creating little games, not triple A titles. So far there are only little "mini games" made with C2 out there. No games, which you could sell for 30$ or more.

  • I won't grant access to your facebook app.

  • An array with a width of 100.000 uses 0.762939 MB memory. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • If you already know java, then it could be a good tool to use, but for indie developers it isn't worth it. Java has no rosy future. Better learn another programming language in that time and use Unity for making a 3D videogame or Hero Engine for making a MMORPG.

  • I don't get the title of this topic. Your game is neither JRPG nor roguelike <img src="smileys/smiley25.gif" border="0" align="middle" />

  • Why no Card game plugin? Card games are quite feasible and can have an unbelievable depth and complexity (e.g. Magic)

    Better use your travelling time for testing your already made games instead of trying to create new games on the run.

  • Maybe someone could start a little app, which allows you to script for Construct 2 on the way and import the script or upload it to dropbox, but a whole game development IDE on a smartphone is pretty useless. Construct 2 has things, which need to be focused before you can even think of something like that. The developers should spend their time on more useful things like easier multiplayer integration, cardgame plugin etc.

  • Added capx. System specs and browser does not play a role in this case.

  • Hello,

    I want the player to be able to lower/raise the sound volume in the options.

    So I created a global variable called SoundVol. If the player clicks on the + Button, SoundVol is raised, if the player clicks on the - Button, SoundVol is lowered.

    When the player enters the game after he modified the soundvolume, the sounds have still the same volume. I can't here a difference (Max SoundVol is 20, min SoundVol is -20).

    Here is the code:

    <img src="http://s7.directupload.net/images/130102/bxpmi7ob.png" border="0" />

    <img src="http://s7.directupload.net/images/130102/aphaqphb.png" border="0" />

    <img src="http://s1.directupload.net/images/130102/pmzo48t8.png" border="0" />

    How to fix this?

    Best regards,

    Astrosus