Astrosus's Forum Posts

  • Sorry, forgot to mention that it's a Jump'n'Run game, so not even 10 pieces of text, but thanks for your advice.

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  • Hello,

    I want to play a soundtrack on the start of a layout. When I use the Play event of the audio control, I only get some very weird peeping every few seconds.

    My soundtrack is a .ogg file.

    How to fix this?

  • Hello,

    I want my game to support more than 1 language.

    Here is my first try:

    dl.dropbox.com/u/96203257/MultilingualGame.capx

    What do you think about it? Do you know a better way to support more than 1 language?

    Best regards,

    Astrosus.

  • Thank you and sorry. I will take a look into the manual before I post next time!

  • Hello,

    Is it possible to change the location of the image point of a sprite? I want an object to follow my player, so it is following the imagepoint, which is way to low, which makes the object follow the players crotch instead of his head.

    Your help is very appreciated.

  • By the second frame, do you mean the frame with the number 2 or the second frame, which would be the frame with the number 1, because it starts with zero. Maybe you could reupload the capx, would be nice.

    your help is appreciated, thanks!

  • I can not help you with your problems, but I want to give you some advice.

    You are not allowed to use mega man sprites in your game, because the mega man franchise is copyrighted. At least you should avoid to use them in commercial games, otherwise you are likely to get sued.

  • I want to use a character which is similar to a stick figure.

    The animation is pretty nice in my opinion, but the problem is that you can not differ the two legs from each other, so it looks a bit weird.

    My main problem is that I am not an artist, so the current frames took so long and represent random success, they did not look like this on purpose <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hello,

    I created an very simple example animation, here you have the .capx file:

    dl.dropbox.com/u/96203257/Animation.capx

    Can anyone improve this animation or does have suggestions?

    I appreciate every helping hand, whether you upload an improved animation or give me some hints.

    Thanks!

  • I hope uneven grounds will be implemented in future releases. The problem is that when I create a tiledbackground with a ground graphic for the whole level (4000x768 for example) and I change its behavior to solid. The player sprite collides with the transparent, empty space of the tiledbackground. The engine should be able to recognize if the part of the tiledbackgrund is transparent or has actual graphics.

  • Thanks, it works great. So simple, I need to get used to to the simple creation of games after I tortured myself through the 3D game development <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Yeah, but I am not an artist and I can not accomplish this bloomy light graphic.

  • This works, but I want to set the light beam underneath another object like in the picture of my first post.

    So what to use instead of:

    <img src="http://s14.directupload.net/images/121228/endhz22z.png" border="0" />

    thanks for your help!

  • Here:

    Lightbeam.capx

    As you can see, it sets the position of all instances to the X and Y value. I want to move the object type as a whole, so the form of the light beam stays as it is.

  • Thank you!