Astrosus's Forum Posts

  • Is an export function to .exe files planned for the future? Html 5 kind of limits the possibilities on pc, while it increases the possibilities on mobile devices.

  • If you want the players to host their own servers, which is a smart idea (keeping the high server costs in mind), then you can not use something like node.js. At least I don't think you can.

    And you can not host a server on your personal computer. If you are planning to build a popular game with, let's say about 2000 players, you need a very very expensive server to handle the big amount of traffic, which you will get with a complex game. If you would host the server on your personal computer, you wouldn't be able to run the server 24/7.

  • Hi,

    I am wondering what are the best methods to sell your finished games.

    When I export it to iOS, it is a normal app and the users can buy and download it, that is just fine.

    But what happens if I want to sell the game as a PC Game? I just can put my game on a website, but how to manage that only users who paid for the game, can play it? How to manage save games?

    When I use cookies to save the progress, the progress is gone with clearing the cookies or using CCleaner. No one will pay 15$ for a game on a website. The single player game would require internet or at least a browser installed on the computer.

    How to face this problems?

    thanks!

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  • Multiplayer games are very hard to accomplish. No one can answer your question, because the whole multiplayer thing is too complicated to create a complete tutorial for beginners. You will probably spend years of time until you can accomplish a good, stable and efficient multiplayer game (provided that you really want to understand it and don't want to just copy & paste).

    (I have to admit that 3D game development is my home. Maybe networking is easier on 2d games)

    The good thing about Construct 2 is that it is so simple and you do not need any programming to create games. But this is the bad thing about Construct 2 if it comes down to things like multiplayer.

    You do not have the opportunity to program multiplayer in construct 2. You need to use external network framework like node.js or something like that. The problem is that this conflicts with your plan. To be able to host a server of your game the player would have to install the external network framework and set it up by himself.

    In my opinion and to my knowledge you can't build a simple 1 click setup multiplayer mode for your game with construct 2.

    This is my sight on the whole multiplayer things. Maybe someone will come up with a surprise.

  • Hi,

    I am getting into Construct 2 at the moment and I started to make a Jump'n'Run for learning purposes.

    I've got 3 questions for now:

    1. A level of a Jump'n'Run expands mostly to the right, so I need a very big layout if I want to make levels, which take 10 minutes to complete. I read in the tutorials that you should make a 4000x2048 Layout.

    When I do that, I end up with this (sorry for big image):

    <img src="http://s7.directupload.net/images/121225/wybfzrn9.png" border="0" />

    Do I have to resize my objects, which I have so far? I understand that I need a big X value, but for what is the big Y value?

    Which size of objects and which window size is recommended?

    2. How to get my control events like moving and handling the Players animation to global, so I don't have to put them in each event sheet?

    3. How to create an "object group"? For example when I select "Walls" in the object explorer I automatically select all wall objects.