alessandroLino's Recent Forum Activity

  • Thou shall not be afraid of creating vaporware. It has happened to me to the past, and probably with everyone. Enjoy your alcohol and making your game if you think you won't make it in time. Keep working on it after the deadline, publish it, make millions of dollars. Buy all the prizes you could have won.

    Indie developers and deadlines don't match tho <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Updated the game a bit so things make more sense now!

    Stuff changed:

    • music, still by Ultrasyd
    • aliens will block some attacks
    • aliens will display a small flash before attacking
    • last hit of the combo deals more damage
    • spiders are gone :(
    • theres now a weird alien plant thing dripping acid (classic obstacle is classic)
    • potions turned into fruits
    • some more stuff i can't remember
    • but if i do remember i'll edit this post

    I think it got more solid overall after switching the unkillable spiders to an obstacle thats pretty obvious that you can't kill :lol:

    Anyway, this is the last update the game is getting, otherwise i'll go on forever changing little things, which ultimately lead into nothing since i'm still stuck with 100 events.

    And another link just incase

    https://dl.dropbox.com/u/78939062/C2Platformer/index.html

  • Had a little play thru all the games, heres some feedbacks for each one.

    Gingerdude: player moves too slow compared to enemies and is a bit sloppy which makes hard to aim

    Jungles of Borneo: player moves even slower than the first one, also its possible to eat all the birds by standing in place and shooting, since they spawn in the same position. Orange screen creeped me out and w/e it was it dropped too fast for me to react. Maybe im just slow

    Neon Aliens Shooter: polished and well made, give these guys an A.

    Space Whirl: i didn't quite what was happening, but i think it relates to flocks of birds and when i shoot one the others fly away? aim too sloppy too.

    Space survival: this one is quite nice too, i just think it's a bit unfair that im able to destroy what could save my life (the yellow thing that clears the screen)

    For all of them:

    In most cases, for shooters which is the subject of these games, you need to have tight controls to be able to aim properly, except for different mechanics like say, Missile Defense-like games which the bullet was slow and exploded mid air.

    I also agree with Rory in the sense they are very basic, try to have students plan a short game with a few mechanics (platforming, then action-platforming or puzzle-platforming for example) and work towards completing it. I'm basing this on my architecture course, where we get like what a specific type of building needs (a school or hospital), and work the entire semester on it. I think it's a pretty nice way to learn not about only conception or final product, but the entire process of making it.

  • Good luck with the project! Hoping to see what comes out, as Battle City was also one of my favorite games on the NES! Used to play it for hours with my brother XD

  • :( Im sorry i forgot about different keyboard layouts, can you guys suggest some options other than control shift space?

  • XD

    So! I've fixed the fonts using webfont, thats a good thing, since now the game looks as i expect <img src="smileys/smiley17.gif" border="0" align="middle" /> But it still goes a few pixels up at Firefox, so i'll probably have a look at spritefont to see if this gets fixed.

    This week gonna be busy at uni, so no work will be done for some time. But after that, 'im going to check at the crashes, as GameThirsty said he had, and i had myself while testing the game on Firefox in a Windows XP vm. It also crashes opera mobile o.0

    The aliens will probably get reworked too, to free up a few events and make they more simpler and solid. They also take up alot of processing, which is also one of the reasons the game is kinda short. So if i get them to be simpler, i'll be able to expand the map a bit.

    Anyway, thanks for the feedback and support so far! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Thanks for the kind comments!

    Oh, there must be something you haven't found yet in that secret room ;)

    Anyway, i tested the game in another PC and found out the font i used didn't work, anyone knows how can i fix it other than using spritefont?

  • Hi everyone!

    Heres the result of my struggle against the 100 events of the free edition. <img src="smileys/smiley18.gif" border="0" align="middle">

    It's a platformer with aliens, miners, and your goal is to save miners stuck in a cave with aliens. Pretty simple. There's also some secrets to be found. And there's NPCs to chat with.

    <img src="https://dl.dropbox.com/u/78939062/ss1.PNG" border="0">

    <img src="https://dl.dropbox.com/u/78939062/ss2.png" border="0">

    It was quite a challenge to get it done within the limits, but i think the result is acceptable. Anyway, here's the game

    GAME

    ---

    Miner Defense! I'm adding it on this thread because recycling stuff is cool.

    This one probably happens after the first one, aliens are mad because you killed all of them (probably) and sent reinforcements. You play as the archer that was on the tower, the tower got partially destroyed and a mad UFO is shooting your mining village, or something.

    Basically, it's kind of a boss fight that would follow up the game, and i'm not any happy with it. I kind of got mad at the limits and stopped working on it. Anyway, i think it's still a bit presentable, so here it is.

    <img src="https://dl.dropbox.com/u/78939062/defense4.png" border="0">

    and as usual

    GAME

  • Oh that works, theres a very small flicker but i guess it wont be an issue. Its better than seeing the sprite inside the ground, and it gets really worse when the pixels are at 3x :|

    Anyway, thanks for the quick reply :D

  • Sorry if the thread name isnt really clear, and i pointed the newest version but i noticed it on the r109 too.

    The issue is that sometimes, the object using the platform behavior after landing, it will go a pixel inside the solids.

    Heres some screenshots, one from my own project i started a few hours ago

    <img src="http://imageshack.us/a/img853/803/13639169.png" border="0" />

    And two from a game from the arcade which i forgot the name now (sorry <img src="smileys/smiley9.gif" border="0" align="middle" />)

    <img src="http://imageshack.us/a/img69/2825/32895595.png" border="0" />

    <img src="http://imageshack.us/a/img15/6360/39404251.png" border="0" />

    On the first image you can see his little feet is perfectly aligned with the grass pixels, but on the second one it goes a pixel down into the grass.

    Heres the capx

    dl.dropbox.com/u/78939062/platformer.capx

    and an exported link

    dl.dropbox.com/u/78939062/C2Platformer/index.html

    Tested on Rockmelt (which is pretty much Chrome) and Firefox, Windows 7, NVidia Geforce 9800 gt

  • I might be back on work

    [TUBE]http://www.youtube.com/watch?v=jK6AkYa43TQ[/TUBE]

    But thats a huge maybe <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Hi everyone, been a long time since i've posted anything, but i'm still alive. And if anyone remembers me, boot wizard is pretty much dead due to horrible code and design, it didn't really made any sense at all.

    Buuuuuuuut, i've got a little thing to show, not sure it really counts as videos, but heres some pieces of what i have for now.

    <img src="https://dl.dropbox.com/u/78939062/dev1.gif" border="0" />

    <img src="https://dl.dropbox.com/u/78939062/dev2.gif" border="0" />

    <img src="https://dl.dropbox.com/u/78939062/dev3.gif" border="0" />

    <img src="https://dl.dropbox.com/u/78939062/dev4.gif" border="0" />

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alessandroLino

Member since 6 Oct, 2010

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