alessandroLino's Recent Forum Activity

  • Had some issues at first, the clients were sending "Game On" non stop and didn't sync anything and the host froze. I've put it on compatibility mode to xp sp3, and it worked very nicely. Good job there!

  • Well hi, i made this little example after looking the verlet integration stuff on wikipedia. And since i lack the math skills to do it properly i had to do a workaround. It's not really commented because the core of the example is only one event. Also i did not work on collision, but i might do it soon :p

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    <img src="http://img12.imageshack.us/img12/7128/chainw.png" border="0">

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  • Hi everyone! I've been stalking these forums for ages and now i finally got some time to develop something, so here it goes:

    http://tinyurl.com/FOVTest

    <img src="http://img694.imageshack.us/img694/299/preview1s.png">

    It's the very start of roguelike, and i need some feedback, especially regarding performance. I think the way i done the FOV wasn't really good

    PS: Sorry for the portuguese read-me file, it just says that "C" creates penguins and "O" opens the options window

  • Hello there!

    I'm trying to stretch a tiled background over a room, but i'm having some problems. The "RoomHeight" is returning something wrong, and i just set a text to show the values. It seems the height is actually returning the same as the width . Could you take a look into it?

  • Yeah i wanted it to zoom along with everything. Guess i'll just make a scaled up sprite

  • I got a HUD layer and when i zoom it in it goes offscreen, any ideas on how to place it properly?

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alessandroLino

Member since 6 Oct, 2010

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