The World is Ending - Kongregate C2 game

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  • Hello everybody!

    I just posted my first C2 game on Kongregate a few moments ago.

    Actually it's about a gift I made to my girlfriend last christmas.

    It's a short story-based game about how I met her and how she makes me feel when we are together :)

    That's the link of it:

    kongregate.com/games/gdacas/the-world-is-ending

    Woulb be awesome to hear from you.

    I'm glad to accept critics and suggestions.

    PS.: unfortunatly I'm not able to post the game at the Scirra Arcade because I use the EaseTween Plugin wich is not allowed.

    Thanks! :)

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  • liked the theme. loved the music.

    i guess i'm just a sucker for a romantic narrative.

    please don't be discouraged by dullards that tell you your game is not a game, simply because they have a very small minded definition of what a game is, or even can be.

  • Hey harrio!

    That's totally fine for me, I really am not discouraged by the comments. Actually I'm kinda motivated by them.

    I understand the "frustation" of some players. It's such a simple narrative game that you don't really have much to do if not just click a few buttons and go with the story and enjoy it for what it is. I still think it is a game by concept, though.

    The proposal of the game iself is very personal (as it was a christmas gift to my gf) - so I don't really think everydoby will get the idea as you do. Also it was not made to be a puzzle-based or a challenging experience at all. I needed to express my feelings and making this story-based game was the enjoyable way possible for me to accomplish that.

    So I'm pretty happy that I could complete that and the fact that you liked means a lot, actually! :)

    Thanks a lot for your comment!

  • I wish i could leave some feedback, but i'll have to go fight sharks with a butter knife to recover my manliness.

    I'd say it's a game. And a pretty nice one at that matter! I wouldn't mind playing some more short stories like that, hehe. And even when the controls were very simple, i found myself trying to rush things up to see what would happen next.

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