GDaCas's Forum Posts

  • 4 posts
  • Hey harrio!

    That's totally fine for me, I really am not discouraged by the comments. Actually I'm kinda motivated by them.

    I understand the "frustation" of some players. It's such a simple narrative game that you don't really have much to do if not just click a few buttons and go with the story and enjoy it for what it is. I still think it is a game by concept, though.

    The proposal of the game iself is very personal (as it was a christmas gift to my gf) - so I don't really think everydoby will get the idea as you do. Also it was not made to be a puzzle-based or a challenging experience at all. I needed to express my feelings and making this story-based game was the enjoyable way possible for me to accomplish that.

    So I'm pretty happy that I could complete that and the fact that you liked means a lot, actually! :)

    Thanks a lot for your comment!

  • <font face="Arial, Helvetica, sans-serif">I just released my first C2 game on Kongregate and I found some issues about keyboard focus. Some I solved and others I had to make a workaround. As I didn't find any topic talking specificaly about this issues I think this could be good.

    <font color=blue>Issue #1 - Scrolls</font>:

    Vertical and Horizontal scrolls appeared on the game iFrame. I didn�t really understand that because my width and height were not greater than the limites of Kong.

    Every time I pressed the Right or Left key the horizontal scrolls slided. I fixed that adding this css code to the "index.html":

    <font color=magenta>body { ...</font> <font color=blue>overflow:hidden; margin-left:0; margin-top:0;</font> <font color=magenta>}</font>

    "Overflow" to hidden the scrolls and "margin-left" and "-top" to eliminate the bordes around the game.

    <font color=blue>Issue #2 - Up arrow</font>:

    Every time I pressed the "Up arrow" my hero jumped but also the hole page was rolling up. The odd thing here is that the game didn't lose any focus and the "Up arrow" was being used to jump in my game an at the same time to roll the page up (outside the game).

    I didn't figured out how to solve this, so I changed the "Up arrow" input to the "Z" key.

    <font color=blue>Issue #3 - Space bar</font>:

    In some points of the game you had to use the "Space bar" to interact. Every time I had to press the "Space bar" the game was losing its focus.

    Turns out that I was using the "Key is down" condition, wich oddly makes the game loses its focus. When I changed to "Key is pressed" it worked just fine.

    I hope this can help somebody and if anyone has any solutions and suggestions I'll be glad to hear.

    This the game by the way (wich is actually a gift I made to my girlfriend last christmas):

    kongregate.com/games/gdacas/the-world-is-ending

    See ya!</font>

  • Hello everybody!

    I just posted my first C2 game on Kongregate a few moments ago.

    Actually it's about a gift I made to my girlfriend last christmas.

    It's a short story-based game about how I met her and how she makes me feel when we are together :)

    That's the link of it:

    kongregate.com/games/gdacas/the-world-is-ending

    Woulb be awesome to hear from you.

    I'm glad to accept critics and suggestions.

    PS.: unfortunatly I'm not able to post the game at the Scirra Arcade because I use the EaseTween Plugin wich is not allowed.

    Thanks! :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello gamers and developers!

    I'm new to Construct2 but completly excited about this powerfull software.

    I am a freelance illustrator from Brazil and I really enjoy making games.

    I work with learning, casual and social games since 2008.

    I have some history with AS2.0/3.0 and OOP.

    Some of my work are here: gdacas.com

    So thrilled about using Construct2!

  • 4 posts