newt's Forum Posts

  • Explain the type of scroll you want, and I can come up with a dozen variations that you can't hard code.

  • Don't forget events run very fast. Fast enough to run down the event chain where some bug interprets the else as a sign to trigger as well.

    All within the same event.

  • The keystroke is a single trigger, it's not designed to work from a sub event.

    Technically it's a bug, but then again you shouldn't be able to place it there anyway.

  • On z pressed

    ->num<0.25, text2 set text to 0.25

    ->else, set text2 set text to 0.5

  • It's about the same. Lots of bug squashing, but you expect that with change into a platform that's not really designed for this.

    Most if not all the new features that were promised for the release are done. The plugin sdk is still missing the drawing portion, but that's not a huge issue considering the plans for the runtime revamp would scrap it anyway. No eta for the new runtime btw.

    All in all its pretty close to grand opening time imo.

    There will be no editing of projects over the free limits for accounts without subscriptions.

    That part is not going to change.

    As is, the free version allows opening of projects of any size, but does not allow editing of caps over the limit without a paid subscription.

  • I think your English is good enough. As for the pronounciation, yes, there is an accent there, but it is hard to speak without it if English is not your native language. I guess, the best way to get rid of it is to live in one of the English-speaking country and speak only in English. Why do you worry about your pronounciation?

    Why worry?

    So he can better sell his product. It's something legitimate professionals do.

    Unlike a marketing rep making one spam post and then a bunch of crap posts to attempt to make all submissions look legitimate.

    But you wouldn't know anything about that Lisa999 would you?

  • Lol.

    Easy peasy, just download a dictionary and you're good to go.

    Well you might want to Google neural network, and heuristic algorithm.

    Maybe some word recognition, you know like the difference between nouns and verbs, prepositions, adjectives.....

  • You would go by the amount of events you have doing collisions, so it sounds like it might be accurate.

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  • Well you could estimate it by counting the number of instances that would be checking for collisions.

    The expression for that would be .count.

    I suspect that we don't have one for collision checks for the reason I stated above.

  • Depends on the game type I guess.

    Line of Sight kind of implies it.

    My method might not work with walls in a hide-n-seek scenario.

    Snakes on a plane?

    Good to go.

    Sorta.

  • I would point out that a collision check is not a collision.

    The triggers don't apply to all instances, but just those that have collisions, and not the check itself.

    You would need a for each to measure that, but it's a terribly wasteful method.

    The debugger shows the number of checks however.

  • ObjectA has los to ObjectB

    ObjectB pick closest to ObjectA

    ->ObjectA set direction to angle(ObjectA.x,ObjectA,y,ObjectB.x,ObjectB.y)-180

    If you don't want it to appear like it's pushing itself away you could use an invisible dummy object, and then move to the dummy position when it doesn't have los.

    Not that it would guarantee a non los position for every circumstance. It could, in theory, just go forever.

    But it is fun to watch.

  • The Poeditor site says english is at 100%, but that begs the question of why is english there?

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