I would point out that a collision check is not a collision.
The triggers don't apply to all instances, but just those that have collisions, and not the check itself.
You would need a for each to measure that, but it's a terribly wasteful method.
The debugger shows the number of checks however.
Ah yes, you understand my problem.
So there is no way to work with collision checks, only with debugger?
I hoped i can create a small graph to see how it changes while playing...