newt's Forum Posts

  • Question is, is it off on both sides or just one?

  • Not sure about the "between shots", but lowering the reload time gives the rapid fire.

    Then if you want a set amount of ammo, you could easily add a private variable to the object, then just subtract it on the on shoot event.

    I suppose on the "between shots" if you mean like separate sprays of fire, you could add:

    On sprite shoot

    Every x ticks

    sprite create object

  • Sounds like the lady playing the organ at church, after a hard night of partying.

  • Um, there is a bug with families in the current build.

    Not sure exactly whats wrong with it but I know families aren't detecting other families.

  • Oh wow, a brand new family when you add red to blue....

  • You could use color filters?

  • Well one of the things things they try to accomplish is making everything have human readable code, with no real coding experience.

    However once python's back in I'm assuming there's probably some possibility with it.

  • Wait... are you talking about simply inverting a condition?

    If so then that functionality is already built in.

    All events are automatically Boolean, and you can right click on the event and invert its condition.

    Of course your still going to need more than one event.

  • So you want something like?

    on collision of sprite a with sprite x

    and sprite x is facing toward sprite a

    sprite a go this way

    then you want

    on collision of sprite a with sprite x

    and sprite x is not facing toward sprite a

    sprite a go another way.

  • Cool, got anything on game music?

    Heck even a march would be nice, well no umpa's or Sousa please.

  • Image points are unlimited as far as I know.

    You can do single, double, triple, etc, even a machine gun, or shot gun effect.

    Your limited more by hardware more that software here.

    One quick hint, the collision event "object collides with object" is a little bugged atm, so use "object is overlapping".

  • Its already set to do this easily.

    You can add additional image points to your sprite, then on the on shoot event trigger the projectiles you can use time.delta for each create bullet at image point.

    1 event 3 actions, you could probably use a loop or even a for each in there.

  • Uncheck "Activate at start", and Destroy afterward".

    Since your fade in is pretty much instant, set the on click to start fade.

    After that you can do an on fade finished in a sub or other event.

  • Python's not working atm, but there still exists ways to event all of that, and as far as physics goes there is a behavior for that as well, although not all the behaviors work together.

    Be sure to also check the wiki on time.delta

    You should really take a good look at how events work, if you like Python, you'll notice a huge similarity.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • [quote:1bmsbuln]The platform is currently in Beta stage and we do not yet supply a way for to get the mobile version of your game. Nonetheless, when you are done creating your game, we encourage you to publish it through the Game Submission Form. We will send you your game for free shortly after the contest is over. Please keep in mind that while our support base is already very wide, we still don't have 100% handsets coverage (more details in the "Games Compatibility" topic) and you might experience some issues with the game running on your personal handset.

    In addition, leading games will be distributed worldwide and potentially generate revenue for you as described in the "Game Distribution & Revenues" topic.

    Sounds a little hinkey, sorry I always tend to look for ulterior motives when I see the word free.