newt's Forum Posts

  • It's a behavior.

  • I'd go with a spline.

  • The or bit is a bit funky. It looks like the or allows it to go back to inclusive picking rather than filtering, not it's that's normal use there.

    Then the system picking may be bugged, but what will it break if it can be changed?

    Picking out of sol is not a useless feature.

  • Yes.

  • It still takes time to load assets into memory.

    So it's only useful if you have a lot of assets.

  • Um just to make sure we're on the same page.

    The or event picks 4 instances because all 4 instances meet the logic.

    Right?

  • Ok, the system pick only applies to the actions of that event. The picked items are not saved into the selected item list

    Since the tier with the system pick doesn't apply to the sub events they get to act as if there is no sol.

    The fact that you still get to add to the sol in the "or" sub is a bit iffy since it's a subevent to a regular picking event, and should work as a filter instead.

    Is that a bug?

    I would say probably not since the system picking breaks things.

  • The pick by system bypasses normal picking, meaning you can use it anywhere without having to use conditions, meaning you can use it in situations where you could not pick specific objects. The caveat is that it's only for that event, which is both good, and bad depending on what you need.

    Normal picking covers all objects, and instances from the top tier that picked it, and sub events to that tier.

    Sub events at the same level as the first sub, break picking.

  • No, but you can use the timer behavior to tell the object when to do something.

    Save the value to some temporary data type, variable, dictionary, array, etc.

    Or use another function. Just wait to call it.

    Keep in mind the same rules apply to data there.

  • It's the waits.

    The function params are only available on the function call.

  • Godot has lots of neat stuff going on. It's almost the opposite direction development wise, with Construct starting from html5 rather than a C variant.

    It's easy to say that they should have gone that direction, but the truth is the tech just didn't match up like it does now.

    There's two options for the web, Emscripten, but at a heavy price in download, then there's Web Assembly, but I have no idea how well that plays with Webview.

    And the whole code thing... eww.

  • Well it kind of makes sense since you are directly picking with the system, so the regular picking conventions are ignored.

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  • No, but you can simulate what it would be like to work in Stencyl while working in C2.

    Simply stab yourself with a bent paper clip every time you add something new to C2.

  • Yes, but you have to get a mod to move this to a correct sub forum.

  • Sure.

    The repeating textures of your tiled background forms lines because it follows a regular pattern, like the same color pixel at every 10th position on the x axis.

    To deal with this make the texture larger, and more random.

    Or rotate the texture so that it doesn't match up with the horizontal, or vertical lines of a monitor.