newt's Forum Posts

  • You should check out apps similar to what you want to make and go by how big they are.

    If you don't find any, then that also is useful information.

  • It will be a little more than what the folder says as its uncompressed in memory.

    That's more of a device specific question, but the 60-70 mb(if not less) recommendation should work for most devices.

    You can figure most modern devices have at least 256mb of ram.

  • I wouldn't rely on the statistics from there, or the debugger.

    Separate the import graphics into folders by layout, and see what the usage is there.

  • Well you could try a weighted method where you assign a weight or value to an item based on it worth.

    For example if I have a total value of x amount you can do this, if not you need more.

    Kind of like Minecraft.

  • It used to take a minute on my old hard drive.

    • Post link icon

    Whilst it's unlikely that you'll ever see a company outright endorsing any software, they will often make use of contractors, freelancers and creative agencies that do.

    In terms of big game devs - Insomniac Games, the creators of Spyro, Ratchet and Clank, and the upcoming PS4 Spider-Man game, have made prototypes in Construct.

    In terms of creatives, I'm not as certain on this (so I won't name them) - but I believe a colleague made use of Construct as a Flash/Animate replacement for interactive content for one of UKs largest and most famous animation houses.

    In terms of big corporates, I use Construct to produce prototypes and finished drafts - the largest company being a multinational that ranks very high on the top 10 of the Forbes Global 500; though as with all corporate clients, this was for a very isolated (though nontheless brand-named) division.

    This.

    Demo's in hours rather than days.

    Creatives in days rather than weeks.

  • Maybe try a portal forum, or somewhere more appropriate.

    Might want to turn "safe search" on.

  • I googled the mating habits of portals but came up empty.

    My guess is that they are asexual.

  • Are you talking about C2, or C3?

    You already know that's not going to happen in C2.

    Not unless, something radical happens with it. A discussion for some other thread, obviously.

  • You can pick brains here:

    They love new users!

  • 33 seconds approx.

    So yeah, better. Half of what it was.

  • Sure, it's even arguable that the png compression, and sprite sheeting are detrimental for some users.

    It seems pretty clear that it's designed for a certain type of developer.

    Is that the reason for so much turnover of users?

    Some of it, probably.

    Will that work with C3?

    Dunno, how big is the hipster/ Chromebook market?

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  • Of course you have to take into account that those limitations are based on the platform, and the necessity of reaching the largest user base.

    While it's possible to have a hundred thousand objects moving around the screen, or ultra high resolution assets in a game engine, the fact is that those are unrealistic expectations to most developers, and even gamers.

  • You check that the tag is playing with a subevent of the systems "every n seconds", but you're not going to be able to get very accurate tracking based on the playback since we have a variable frame rate.

  • Maybe it's not being cashed.

    Try location.reload(true) perhaps?

    Or try the browser objects reload action.