newt's Forum Posts

  • The texture, not the camera.

  • newt

    Repo tool only solved problem of downloading addons, but it could not install multiple addons. Now user only could add addons one by one manually.

    Well it wouldn't be especially hard to make a web based repository that could bundle multiple plugs, or behaviors together.

    That would work out fairly well for C2, but yeah, not for C3.

    Maybe if Scirra made some addition to allow the user to point his, or her editor at the url of a repo.

    Github would make a lot of sense here.

  • This was recently when a bunch of devs contacted them about switch support for c2

    You're saying that Nintendo said that they didn't want to support C2, or C3 on Switch because Scirra dropped support for a product they themselves no longer make.

    It sounds made up, because of some other reason perhaps.

    Like they don't want to support Html5 because it a form they can't control.

    Not that I would blame them.

  • There's no reason somebody couldn't do a third party repository.

  • I've heard that nintendo will not be considering supporting construct 2 or 3 due to the way scirra abandoned support for the Wii U thus basically blacklisting everyone,And getting a port like what The next penelope has was quoted at 100,000 to 150,000$

    Was that before Nintendo stopped making the Wii U, or after they decided to not support webgl?

  • I'd be more worried about what the new runtime is going to do to the sdk.

    If they don't scrap the existing one, and start over again that is.

  • What flavor *is* that kool-aid, I wonder?

    I dunno about you, buy I make games to sell them, and I want to sell them in as many places as possible where people buy the kind of games I make. Construct seems to actively prevent that, despite repeated mentions - for years, now - of plans to support other platforms, as well as the features people who buy games expect on those platforms. End of story. Not everyone wants to make knockoff games built on purchased templates in a misguided attempt to generate money through mobile ads.

    Anyways. Good on Aurelien for finding a way to bring his (pretty awesome) game to other platforms. Shame it had to be achieved in such a time-consuming, roundabout way, due to the misleading claims of the original engine's creators. Live and learn I suppose.

    Same flavor as yours, except no p**.

  • Read between the lines, they hacked the TNP source files.

    Try loading some of the cap files into an editor some time to see what's really going on.

    Construct is mostly an xml editor, a pretty darn good one at that, but the real magic happens in the runtime. Which is what they chose to dedicate their time to, rather than have some half assed attempts at making it work on other platforms like all the other so called cross platform exporters. Sure it's html5, but its the only one that gets it right.

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  • Well you can bet that it's just a json key pair, so it's going to be indexed by the order it was added.

    Given the complexity of the json structure I can't think of a reason why it would get reorganised for any reason at some other time.

  • So Carver, and Newton just throw peanuts, and apples at each other.

  • You just check the value at the start of the initial layout that points to the specific layout

    > on start of layout

    -> QueryParam("foo") =1, go to layout 1

    Where

    mysite/index.html?foo=1

  • Well it's looking good so far, and it will be nice to have another platform behavior that's not just an altered copy of the official one.

    Good luck, and merry Xmas!

  • Perhaps you should explain what you expect it to add to an engine that already runs at 60 fps.

  • Looks like there's a sort of damping friction when in collision with moving platforms from below. Planned?

    Also the controls are kind of buggy when interacting with the directional blocks. Looks like it's mainly when you don't release a key.

    How hard was it to work with the solid behavior?