fredriksthlm's Forum Posts

  • Yes, it is the result of the Share Leaderboard Update function inside the THREAD context.

    But before the new SDK version, you could only see your score update. Now you may also view closest scores from your friends via a slideshow.

    That is a really nice feature indeed, but it is actually not related to the new SDK. It has worked like that for a year, and there was no update of the updateAsync within the new release. (I know they have had some bugs with the leaderboards, so maybe something got corrected at the same time though so it now works like that for you... )

    The new friend leaderboard function is not related to contexts (like threads etc)

  • Has anyone had their game reviewed recently. Mines been in review for 10 days now, still waiting.

    10days?

    I believe they are reviewing games sent in 22-25march currently. Mine was sent in 27march, not reviewd yet, I have been in the queue for 37 days now!

  • > Today SDK v6.2 got released. Only one new thing, but really neat! Friend leaderboards!

    >

    I tried this morning, and it's awesome!

    You can see your friends scores directly within Messenger:

    Thats looks like the Share Leaderboard Update function, for your context?

  • The events you create in the timeline, will those also be populated/visible as "classic" events in the eventsheet?

  • Today SDK v6.2 got released. Only one new thing, but really neat! Friend leaderboards!

    Ashley , in the next Instant Games plugin release, would it be possible to add a tag to the leaderboard functions? both 'load' and 'on loaded', since it might be nice to populate both global and friend leaderboard data into the same game, and also maybe contextual one? currently it is not possible to load and populate more than one on the same time

  • give a link to it so we can see

  • cocoon works fine. or C3.

    xdk was native? no..

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  • you can chose portrait or landscape in the console. this works for both mobile and desktop.

    unfortunately on Ipads the game rotates, very irritating. So either you can have a screen saying "turn your device into xxx mode" when they hold their ipad in the "wrong" orientation. or you design the game to work both ways...

    At least that is how I have found it working.

    regarding aspect ratio and resolution the same goes as for a normal mobile game, there are tutorials for it.

  • Have you exported using r96?

  • Also, try C3 r96, with a fix for high scores.

  • The Facebook plugin is for web. He wants a plugin for native android and iOS.

    (just like Scirra made a native GooglePlay plugin, since so many complained about their web plugin)

  • Error on my side, I was talking about the Share leaderboard update event that I can't get to work.

    Anyway, I just did a couple of tests, and you're right! It's very easy to use Share/Invite event. That's finally what I wanted — Players to send their score directly to a friend via a message, or create a new Facebook post about.

    Share leaderboard update requires that you play the game within a context, and the leaderboard has to be a contextual one. If that is the case, you can set an update ledarboard event, which will automatically send an update message with the score to the context you are in. it will be seen in the context later, but you will never notice anything in the game itself.

    This feature also works fine, I have tried.

  • Have you tried the setting "Pause on unfocus"?

  • Hi,

    Just want to share the great news!

    The FB Instant Games review is now up and running again!!

    They have though a huge back log so it might take weeks for the newest added games to go live still. But the games that has been sent for review long time ago, should be quite soon.

    Few updates:

    • Ads now live also when playing the games within Facebook app (on Android and iOS). (Previousle they only worked while playing in Messenger.)
    • Web hosting is now moved into Instant Games in the console.

    Some TESTs for the Instant Games is currently going on, which some users in some countries already has live:

    • Test of a new "favorite button" so people can now pin their favorite games, for easy finding.
    • Testing of floating navigation bar hud (instead of the black border). This might interfere with your design! So a heads up!
    • Testing of game ratings!

    I also know they are implementing Friend Leaderboards, and are looking into ads for desktop.

    I also seen that some user said that one of his previously approved game now is unapproved. So maybe they take down some garbage, who knows.

    Have a nice day friends!

    I think you need a nap. That is not at all what I am saying.

    Given that 95% of your customers are on Windows it makes sense to concentrate on making sure you have a stable standalone on Windows.

    After that is done do whatever you want with browsers and other OS.

    You still cover everything just as you have now, but it would be Windows version first, then the rest ( and I am sure that is what almost everybody here wanted anyway ).

    [quote:3qx91wtj]So... because of a bug in a browser that isn't supported at all on Windows... you think we should have made a Windows app first?

    No, but one day it will be a bug by Google and it will take down all of your customers who regularly update their Chrome browsers without thinking.

    You knew that you bought a web based tool before you paid. And it is covered in tons of threads, so quit this complaining now.