fredriksthlm's Forum Posts

  • Hi,

    Just want to share the great news!

    The FB Instant Games review is now up and running again!!

    They have though a huge back log so it might take weeks for the newest added games to go live still. But the games that has been sent for review long time ago, should be quite soon.

    Few updates:

    • Ads now live also when playing the games within Facebook app (on Android and iOS). (Previousle they only worked while playing in Messenger.)
    • Web hosting is now moved into Instant Games in the console.

    Some TESTs for the Instant Games is currently going on, which some users in some countries already has live:

    • Test of a new "favorite button" so people can now pin their favorite games, for easy finding.
    • Testing of floating navigation bar hud (instead of the black border). This might interfere with your design! So a heads up!
    • Testing of game ratings!

    I also know they are implementing Friend Leaderboards, and are looking into ads for desktop.

    I also seen that some user said that one of his previously approved game now is unapproved. So maybe they take down some garbage, who knows.

    Have a nice day friends!

    I think you need a nap. That is not at all what I am saying.

    Given that 95% of your customers are on Windows it makes sense to concentrate on making sure you have a stable standalone on Windows.

    After that is done do whatever you want with browsers and other OS.

    You still cover everything just as you have now, but it would be Windows version first, then the rest ( and I am sure that is what almost everybody here wanted anyway ).

    [quote:3qx91wtj]So... because of a bug in a browser that isn't supported at all on Windows... you think we should have made a Windows app first?

    No, but one day it will be a bug by Google and it will take down all of your customers who regularly update their Chrome browsers without thinking.

    You knew that you bought a web based tool before you paid. And it is covered in tons of threads, so quit this complaining now.

  • Here are what I’m working on now:

    - Show an in-game leaderboard;

    - Get the Share and Invite events to work. I can’t figure it out for now

    I Antoine,

    The Share/Invite functions work very well. So something might be wrong with your events. Since this is actually the simplest function to use.

    Ingame leaderboard, to populate leaderboard data into text fields etc is also easy, and works very well. (But since the apps are in test mode you do not have much to show hehe) <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    By the way, Facebook set up an official Facebook Group for Instant Games developers: https://m.facebook.com/groups/744264762436352 I joined it weeks ago, and the community is really nice + admins. You get fast and relevant answers to your questions.

    I was the one that told you about how to reset your leaderboard, in the official FB group <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    But as explained, this function is not part of the IG SDK, so it won't be included in C3 plugin. But it works via Graph API Explorer tool from FB.

  • No, it uses Spritefonts. That is broken i C3 runtime.

  • Hey everyone, just as a reminder the new runtime is considered "early alpha". Some things are missing, or broken. We're releasing it so that you get a look at what we're working on, and that we can find some of the more illusive bugs. If you want to read more, check out Ashley's blog post.

    I've had a look at Demonoire and it looks like the Spritefont plugin is broken at the moment, which is stopping it from loading.

    Thanks for clarification! If spritefont is broken then none of my games will work, so now I do not have to test anymore in this release

  • I got just a black screen as well for all the included four demos at least, nothing loaded. Have not tried any of my own games.

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  • the plugin is for web use. not native ios

  • and now it came. RELEASE R95

    N E W R U N T I M E

    https://www.construct.net/se/make-games ... s/beta/r95

  • Big things are coming.

  • just add the domain where you have uploaded your game into the domain fields in FB dev console.

    If you are previewing the file locally you need to add localhost

  • As far as I know, this might be wrong.

    PS4 supports HTML5, and also WebGL. But do not support any type of WebAudio, and there are no codecs for webm, ogg, aac, mp3 or whatever.

    Regarding PS5 I do not hink there are any verification of the specs. But if they will have an easy way of uploading games to some store and a better browser support than the PS4 I think it will be supported.

    ( dungsmile4242 please rename the subject so people can see what you are asking about!)

  • This is an obvious no brainer, but I can mention it anyway: Open up Google Play app on your mobile phone just to make sure the app is on, it is set up correctly, that the app itself is logged in with your account , and that the settings is correct. (It is set to Official, visible, used for login etc)

  • I played it now.

    I get that screen Play with friends.

    But the 'Play with friends'-list , it is the friends you have that are already playing the game. This list you can access using getConnectedPlayersAsync( )

    Then they have the button Invite More friends, but that is just for the SharePayload with INVITE.

    They do not have any functionality to include the friend list.

  • Basketball FRVR was one of the first games released. They were on the closed beta, built with other SDKs than we use now.

    But when I play the game now, on both my android and iphone, they use the built in Invite-functionality. Where you can send invite to your friends.

    And that function can also you use.

  • I might be wrong on this, but I do not think they have any updated manual for their new GooglePlay Plugin. (Their old plugin was web based, and I think their manual still relates to the old deprecated plugin. The new plugin is native android)