Good morning Kenyonb, sorry for the delay, I installed a necessary plugin and ended up having more problems than expected, then I got a little disappointed .. but I'm coming back, the reason I use cocoon is that I'm almost finishing the project in construct2, I just needed this part of google, I needed to use new plugins and new codes, what happens now is the following, when the game opens, it loads google play, it is loading and stops, there is no error and no messages, just no log ...
About construct3, I do not use Cocoon? Does C3 itself build?
I currently use Construct2 because my partner owns the license, but I'm looking to migrate to C3 after this project, in fact I'm even thinking of exporting to C3 to avoid some problems, do you think this can be solved in C3?
sorry for my bad english, XD
> Guys, I have a similar problem.
>
> I have this code in the beginning.
> On start of layout,
>
> trigger once Cocoon Request login
> cocoon is not logged in
>
> I have this, when the game starts, it appears the login screen of google play, my data appears, when I hit Allow, it just disappears and the message that has failed appears (I have implemented also if login fails, message appears)
>
> I've already checked everything I think it might be, the game ID is inside the app, and I can not log in,
> I have the achievements and highscore implemented, but I can not open it either, since I can not log in ...
> and each time I start a new level, it appears to log, and disappears. Not Logging In
>
Sorry, but why are you using Cocoon if you can build mobile games with Construct 3?