KENYONB's Forum Posts

  • anybody try the new beta R401 with updated mobile advert plugin?

  • thanks for the explanation on what's happening.

    I got the message too, but only for one of 3 apps that I just updated yesterday. All 3 use the admob plugin. so why would only one app have the issue and not the other two?

    The only difference between the one that got flagged and the others that didn't was that the one that got flagged was an app bundle using Google signing. the other two were APKs using a different signing method. does that make any sense?

  • The method works by finding the closest point on the shape’s surface and pushing the object away from that. A side effect of that is wall sliding. Guess you don’t like how it’s slower moving up a slope because of that.

    There isn’t really a fix with this method. Maybe one of the other ideas floating around would help.

    I wish there was a way to speed up the upslope sliding while in contact with the wedge. But I believe you if you say there's no easy fix.

    I appreciate your help R0J0hound!

  • how can I make the sprite go up the ramp faster?

  • R0J0hound sorry for the late reply. I didn't see a notification, but I really appreciate the quick response and solution offered.

    I am going to play around with this to get a hang of it and then will respond with questions. But this looks neat! Thank you!

  • I have a 3D shape with car controls. I want it to be able to drive up a ramp (wedge shape) and launch off.

    I found this thread here which addresses the same issue:

    https://www.construct.net/en/forum/construct-3/how-do-i-8/anyone-figured-go-3d-wedge-171152

    WackyToaster your example works, but I noticed some bugs when changing the player speed. if I increase the player speed in your example, sometimes it will drop through the slope when it is halfway up.

    when i implemented the example into my game, a 3d shape with car controls, the player (if moving too fast) will hit the slope and stop. but when the player is moving slower, it moves right up the ramp like it should.

    any idea why player speed might affect how the player climbs the slope?

    I just built a signed App Bundle and it worked. Much quicker this time too. Hopefully you find a permanent solution. Thanks for working on it!

    I built a signed APK the other day in r323 to test on my phone, but when I tried to build the signed app bundle, that's when the "web socket is not closed" error started happening.

    I need signed app bundle. Can't upload new games as APKs anymore.

    I just tried again and got the same error.

    I also got the same error just now.

    I'm also getting build failed

  • Ashley is this possible with the new beta update today?

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  • I recently had an iAP purchase (non-consumable remove ads) refunded after 3 days because I was told by Google support that the purchase was not acknowledged.

    See this documentation regarding acknowledging purchases:

    developer.android.com/google/play/billing/release-notes

    How do I acknowledgePurchase() for purchases using C3 events?

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  • Thanks for sharing. I'm sure this will help a lot of people out. I was able to figure it out for a non-consumable purchase to remove ads from my game. All good now!

  • bob777 so you got it working? Can you share your event sheet for loading and purchasing IAP? I think I have everything set up correctly, but I can't get anything to appear when I press the button to purchase. it's driving me nuts.

  • Why am I unable to export a signed APK and publish to Amazon with support for any devices?

    Can we get an Amazon App Store export option? Or is there another way to make this work?

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