KENYONB's Forum Posts

  • thanks for the link. I just bought it. going to try it out.

  • Thanks for the example mrcgkh, solution looks quite interesting!

    However I manage to do this in a different way with very few steps

    On start of layout

    -create object spr_a

    -set animation frame spr_a to random (0, 15)

    Subevent

    While

    Array contains value in spr_01.animationFrame

    -set animation frame spr_a to random (0, 15)

    Trigger once

    -Array push back to Array on X axis

    So far works flawlessly!

    kudos to Ashley, Debug layout is one of the best I've seen, it's helping tremendously!

    thanks psychoanima this helped me!

  • I took another look at it, and indeed it possible to keep Default theme nice in dark version.

    Fast mockup I tried, comparison to official ones. Even tried Kenyonb one, but it did not look so good.

    Mine was just a quick comp to show that the default theme looks good dark without all the extra styling like padding. I would be very happy if Scirra would just make a few CSS tweaks and make this theme available:

    Ashley any chance we can see a default dark theme like the one above? please?

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  • Official dark theme, seems to be made to look good. As someone who have designed my own theme and while doing so, the official theme problems seemed to come from design patten and workarounds from all cases, which i also faced: event size and order, different events after another, editor size, select focus hover style, reasonable contrast between everything, all which editor has to support and still look good.

    To overcome thous problems, editor has to look very simple and with simple style. Or you just add a lot of padding everywhere.

    And i think if official theme gets pure dark version, it won't look good. Black and white suits, but other colors get really messy, with no good contrast etc

    It can look fine. Style it with colors similar to the dark theme, but keep all the other styling like grids, padding, etc... the same. Kind of like this below. I just edited the CSS in the browser.

  • I tried construct3.ideas.aha.io/ideas/C3-I-470

    Some of these things have since been fixed, but not the big ones. A "default dark" theme is still missing and would be welcome.

    I voted for your idea.

    We need a "default dark" theme.

  • Is there any reason that the dark theme isn't just a dark version of the light theme? Other than colors, why is it styled differently?

    For instance, why is there more padding between everything in the dark theme? Why are links styled as buttons? In the properties column, why don't the field labels wrap like they do in the light theme? Look at the comparison below.

    IMO, the dark theme should literally just be a dark version of the light theme. Can we get a dark version of the light theme? I like seeing more info on my screen, especially when working on smaller displays.

  • is anybody else getting a white screen when they build and run their game in Xcode? Everything used to export and run fine from C3 to Xcode. But now, when I test on a local device or simulator, I get a white screen that never goes away.

    using latest beta to export R229.

  • I voted.

  • Here's the alternate version with the Orbit Behaviour.

    https://www.sizzle-games.com/spiral(orbit).c3p

    wow. this is also a great option. thank you.

  • I'm guessing you would set Sprite2.acc to the absolute of the bullet speed.

    abs(Sprite2.Bullet.Speed)

    that works perfectly. thank you. But then how do I get it to increase speed over time as it spirals?

  • This is great. Thank you.

    I made a view modifications to get it to behave how it will in my game, but now I can't figure out how to get the spiral speed to match the bullet speed once it collides with the big circle. Check it out:

    https://www.dropbox.com/s/y2fnzy6vxc9mz8g/spiral%20%281%29%20EDIT.c3p?dl=0

  • Thanks for the quick reply. The Dropbox link is broken. It says "link not found."

  • sorry to bother you again, but I am trying to get the sprite to move in the spiral when the sprite with bullet behavior collides with the other sprite. I can't seem to get that work.it just passes right through the other sprite and never triggers the spiral motion. I don't get what I'm missing.

  • Thank you very much newt. This gives me something to work with and fine tune it. I really appreciate the quick replies and example files. You're awesome.

  • Thanks! This is helpful.

    How do i make it speed up as it gets closer to the center instead of slowing down?