KENYONB's Forum Posts

  • Thanks for the reply. How would I apply those formulas, using Orbit?

  • How can I have a sprite spiral towards the center image point if another sprite in collision?

    Is there a way to set an orbit with ever decreasing radius?

    Think of it like something spiraling into the center of a whirlpool.

  • Hey man, the game I'm currently making uses similar physics to what your after.

    Little capx to show you another possible use of physics that allows you to visibly show the amount of power you are using.

    https://drive.google.com/file/d/13fcazC_bhYalOwP_6OlYqDFuyucOcRDW/view?usp=sharing

    Thanks for the extra example. I'll give this a try and see how I can use it. Good luck with your golf game.

  • You're welcome.

    Yep, that will work. So instead of any touch start, it would be On touching object (invisible region). (Then hide the region from there)

    Also, if you want to enable more flinging when the Ball comes to ground and stops again (like in Golf).. then you can just bring back the invisible region on the Ball.X, Ball.Y when Ball.Physics.OverallVelocity < 0.1

    Exactly. Just regenerate the swipe circle for more swiping. Thanks again for the physics example. I think I might use it for another idea.

  • el constructor thanks a lot for the quick reply and C3P example. this gives me another way of trying to do it. right now i am trying with the bullet behavior:

    -> Sprite: Set Bullet speed to distance(Sprite.X,Sprite.Y,Touch.X,Touch.Y)×10

    -> Sprite: Set Bullet angle of motion to angle(Sprite.X,Sprite.Y,Touch.X,Touch.Y) degrees

    One thing to note is that your example allows you to continue swiping and flinging the ball. I am looking for only one swipe/fling. I figured out I can do this by adding a fling/swipe area around the start of the ball, and as long as the ball is overlapping with the swipe/fling area, it will fling. if not, it won't. so I think that works.

    thanks again. I think I may switch this to physics.

  • How can I swipe an object to fling it in the direction of the swipe, but only once? For instance, an overhead shot of a golf ball on a tee. you swipe over it to fling it once to see how far it goes.

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  • I just installed your game on my tablet. It loaded and the Google Play login avatar thing at top loaded my profile right away like it does on other games. I played for a bit and then checked the Leaderboards and it opened the Leaderboards just fine.

    I think it might have to do with your profile or the Google Play app on your device or just Google in general. Something ain't right and it doesn't have to do with your setup in C3. Try clearing the data and cache on the Google Play app on your device and try again. If that doesn't do it, then I bet it fixes itself in time. Sorry. I had the same problem as you, it wouldn't work on my game but would log in on other games, and it drove me nuts till it just started magically working again on my game.

    On another note- one issue I noticed with your game was that after a few tries I was unable to play again. The game was stuck where I had died and wouldn't revert back to the start layout. Everything else seems to work, the menu button, and Leaderboards, etc... i just can't get back to start. So i closed the game. Restarted, and after I died after my first try, same thing happened.

  • Sooo published a duplicate of my game, exported as 'Signed Android App Bundle' instead of 'Signed release APK' and used a new keystore. Assigned new SHA-1 in the API console... Google play sign in and leaderboard now working fine... But this sucks because my downloads for this version are 1 (obviously) instead of 1000+

    Do I just delete my main version and start again or does anyone have any ideas why the previous build could be broken?

    Note: SHA-1 is correct in API console but I do have a warning about achievements not being correctly implemented, I have them set up but currently no calls from the game. This can't be the reason Google play is broken surely?

    I'd delete the new game and leave the old one. It will eventually work itself out. At least it did in my case. And you don't want to give up downloads. My second game is just randomly increasing in downloads every day and every month. I'm almost at 10,000 with my 2nd game. Already over 1,460 downloads this month and it's only the 15th! Don't give up!🙌

  • Post a link to your game so we can test.

    Also, does your Google Play Games account login on other games? For instance, try my game and let me know if you see your login at the beginning and if you can view achievements and leaderboards.

    https://play.google.com/store/apps/details?id=com.kenyonb.runnybutt

  • hey guys KENYONB Nepeo Is anyone still having these problems? I have scoured the forums for info and keep coming back to the same points, SHA-1 is linked correctly and the other bits.

    My google sign in and leaderboard used to work but no longer does. My API and services console shows 47 requests and 95% errors in last 7 days.

    Does anyone have it working and remember having to do anything extra to fix it?

    hey BronzeBeardGames i checked my game the other day and noticed my high score wasn't loading on the game play screen, but Leaderboards and Achievements were both loading. Odd. I tried again this morning and my high score and Leaderboards and Achievements are all loading just fine and rather quickly. I haven't touched it in a while, so it is all issues with Google services. I'd chalk it up to a Google issue. Try updating the Games Play app and try again. Good luck.

  • Excellent! Thanks.

  • Did anyone else receive this email from Apple? Is the C3 AdMOb plugin using the latest SDK?

    Dear Publisher,

    Last December, Apple announced that the App Store will no longer accept new apps using UIWebView as of April 2020 and app updates using UIWebView as of December 2020.

    All the GMA SDK versions including and after 7.55.0 released on Feb 4th, 2020, default to WKWebview and have removed UIWebView entirely.

    To ensure your app complies with App Store’s requirement, we recommend that you:

    1) Update the GMA SDK to the most recent one (minimum version: 7.55.0) and release your app with it at the earliest convenience;

    2) If you are using AdMob mediation or Open Bidding, please review the list below with information on the latest minimum SDK of 3P ad networks that utilize WKWebView and make sure the adapter versions match the SDK version.

  • dop2000perfect. thank you.

  • How can I have a sprite gradually increase scale over time but look like a smooth animation? I've tried System wait incremental fractions of seconds and increase scale by percentages, but it is noticeable.

    maybe it was the same issue when I reported it. File a bug report so Ashley can have a look at it.