farfetchd83's Forum Posts

  • Post a link to the game, so we know what it should look like.

  • Check this thread: construct.net/en/forum/construct-3/how-do-i-8/swinging-rope-pin-physics-168253

    Best rope example I have ever found does not uses physics at all: dropbox.com/s/p9fdgbpk59dvc4h/verlet_4.capx

  • Yes, now the link is perfect.

  • I am also having a hard time not being able to show Interstitial but with the latest beta release... They are created and ready to show but wont show. Banners are working.

  • > I had an app removed when I sent an update because I used 5 consecutives exclamation marks on the store listing... (!!!!!) it was there since the first publishing, but some picky google employee wanted to show how he excel at his job

    If you hosted a party and someone took a shit in your house somewhere you didn't find until way later, does that make it okay?

    Or maybe that rule didn't exist before because there were some assumptions made about basic human decency and they didn't think that rule was necessary, until someone came along and proved them wrong.

    I don't see why 5 consecutive exclamation marks is indecent but I see it can get interprete as a break of their meta data policy. Sometimes to keep surviving all their policies and space for interpretation, you must know how to work around. Even google itself cant keep up with their own policies. But each developer should do as it feels right and every platform will keep creating ways to preserve themselves from every new trick humans naturally play. I didnt make thousands of dollars from games by following every little policy presented, and I have seen dozens of times the very own platform ignoring their own rules, cause they make money too.

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  • In order to remove your app from the design for family you have to change your Content Rating on the PLAY STORE (nothing to do with admob), as I have mentioned, take the test again to get a new rating. You will have to check some boxes that say your app has mild reference to violence or whatever, just to get it for audiences over 10 years or older.

    Your privacy policy is still not ready to view. If you want assistant try doing as suggested by people who know how to do it. Make a .pdf, on google drive, share to anyone with the link.

    Your privacy policy link takes to a one drive login screen it wont be approved. To test it yourself, open a private tab on chrome and check that link again.

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  • lionz yes, that's how the forum works. the subject is still relevant and need to be improved, this post awakening will help many others in the future

    so since you insist: creating ad unities on every layout without even knowing if they will have a chance to be used is a terrible idea, admob might not like that and bring you trouble

    thank you El Constructorr for adding another really constructive suggestion to this matter instead of just being a grumpy creature that needs to wash out the sand out of its va gin a and chill

    I'm sure this thread will be useful for many for months and maybe years from now

  • That is a great logic, I remember using that method once but it did not work properly, it would never load the ads ...

    but I guess I can try again and make an example I can debug this time

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  • Obviously the ad unities must be created at some layout, like a Loading Layout or Menu Layout, not a good idea to create on every level where the user spend most of the time, restarting and restarting the layout.

    As I have been clear, this its a matter that construct team must take deeper attention therefore I dont have a better solution because there are holes in the manual and some things work differently from what it seemed to be indented, that's why I have joined this topic just to refresh the post and bring this to attention.

    If you feel personally offended, that is your own problem.

  • fredriksthlm indeed

    it is violation rules but from my experience if they find out they will at most remove the app until you send a new one, but the best solution is to have the app content rating compatible with the admob ads content rating, but that might be challening since the content rating score at the store is different from admob...

    I really thought it would be ok to show tik tok ads to 12 year old... but no... how do I know whats the suitable age for tik tok ads? I have no idea and dont know how to find out, so I just do work arounds and hope everything will remaing working smoothly for a while

    the more you send app updates, more chances of google finding small policy violations

    I had an app removed when I sent an update because I used 5 consecutives exclamation marks on the store listing... (!!!!!) it was there since the first publishing, but some picky google employee wanted to show how he excel at his job

  • lionz I have read, requesting a new Ad Unity, even for banners, every time the layout starts is a really bad idea,it will generate too many ad requests and lots of times they won't be served. For example if he wants to show the banner when the player dies, and that ad is requested and ready, but instead it goes to a new level and dont show the banner, when starting a new layout the banner will be requested again and only be shown if the player dies. This will decrease MATCH RATE a lot and if AdMob even get suspicious, and they easily do, they will place an ad serving limit on your account for 30 days or for 30 years. good luck

    That's why I have mentioned that we need a revision of the Manual, with examples, because there are holes and things that dont work as the manual says and I have given examples of that.

    Banners seems to be destroyed when Hidden, but Intersetial or Rewarded ads seem to work more than just once. This is such a important plugin for mobile developers and I do hope Construct team brings more attention to it.

    This method of implementing ads seem to be more interesting but not sure if it still works: youtube.com/watch I have to try it

  • Yes you must create it every time you enter the layout. I don't know how you managed to show ads on remote preview, seems impossible.

    I dont think this is a good idea... it might generate too many ad requests and decrease match rate... also this might cause the game to lag, because loading an ad will consume network and CPU...

    I have had success creating each unity just ONCE and using the SHOW action when I want to show them, it still seems to be working like this EXCEPT for banner ads, now banner seem to work just once per creation..

    I think Construct needs to update its manual, and actually take a good look into using AdMob... Cause I dont think the team really finds it relevant for them or I dont know, there's always some confusion... for example if an ad can be shown only once and cannot be called again before creating the ad unity again, then instead of using HIDE AD it should say DESTROY AD to make more sense in Construct logic. Because HIDE/SHOW makes you think you can do as simple as that, but no, if HIDE means the ad will be destroyed and created again, than the action should be named DESTROY AD...

    At least for the Banners now, it seem to me that Hiding the Banner will really DESTROY it and they wont come back. But I can show Intersetial more than once from creating the ad unity just once at the loading screen...

    The manual for the ad plugin is too vague, I find many holes in it... Can be really frustrating testing over and over to make sure you get what you want

    I will mention the boss Ashley here just in hope to get some clarification or useful comment...