So I think my question might be complicated(mainly cus physics get wack). the game's code right now is just supppppperr jank because I was messing with multiple solutions and scrapped other ideas, so they might be useless variables, etc. I've been banging my head for a while now, and have not thought of a good enough solution on this one. searched up plenty of rope tutorials and whatnot, I learned a lot from it but not enough for me to figure this system out. honestly might switch the system to something simpler, like idk spawn a rope behind the body, and with some collisions make it siphon out as I impulse the arm. sry if this is rly simple or my code is atrocious but this is like the first game I've made from scratch so that's why.
https://drive.google.com/file/d/1mT5piYPDdjfp8AM41LZh9RLOd4np51mq/view?usp=sharing
https://drive.google.com/file/d/1d1rEFK_2y14poSmqRbIciPqhTytwLOPS/view?usp=sharing
Check this thread: construct.net/en/forum/construct-3/how-do-i-8/swinging-rope-pin-physics-168253
Best rope example I have ever found does not uses physics at all: dropbox.com/s/p9fdgbpk59dvc4h/verlet_4.capx
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Wow man, this looks very useful, I can not believe I haven't found this yet. I'll check it out and get back to you after I finish homework tonight.
farfetchd83 I finally got it working, after hours of studying how the code worked and making it work with my game, I have a fully working prototype! Sure it's still rough and I need to add collision stuff but either way, that small forum you gave me has saved me so much time. Thanks a lot dude :) https://streamable.com/rkd7yv