faqro's Forum Posts

  • First of all, yes I want it to check CONSTANTLY. If that would be very resource demanding, what else can I do? I am trying to make it so if ANY tile on the tilemap is a certain tile, it spreads to blank tiles.

  • I know that it is possible to do this with arrays, but that just makes my game EXTREMELY slow(1-2 FPS) and I need a 'for every' with a tilemap object similar to 'for every item'.

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  • I'm working on making a building game (similar to Terraria/Minecraft 2D) in C3, and I've gotten stuck. I'm trying to make it so that tiles become solid if they're animation name is NOT 'default' animation. the problem is that they wont become solid.

    drive.google.com/file/d/1m2I2zLNFHaugVwNiXkZp0cu7eh3_OF0d/view

  • I have this game im making where you have to break tiles to unblock your way to the exit of each level, and I want to make it so you have to click each tile for 1 second before it breaks. I don't know how to do this though. Hoping for a simple block or plugin.

    Tagged:

  • a txt file? I'm not sure whether it's possible or not, but Im pretty sure you could use an array and use a .JSON file and then do what is says here(https://www.construct.net/en/forum/construct-2/general-discussion-17/text-search-80830)

  • Just curious, but were you able to get the 3d building colored, or did you keep them as black?

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  • Is it possible? - Yes, Stadia will run on Chrome, so it will be able to run HTML games like C2.

    Will you be able to actually put your C2 game on Stadia - No. Stadia is ONLY accepting AAA games by big developers (https://stadia.dev/), not indie games or small dev companies.

  • I know you have to use xbox live with xbox or UWP Windows, but according to here https://www.xbox.com/en-CA/developers/id?xr=footnav xbox live can be used on android and ios (this is most definitely possible idk whether it works on c2) should I just try to use the xbox live plugin and export as android cordova?

    Ps something similar has been done with Minecraft Bedrock Edition on Xbox, Windows, Android, iOS and Switch.

  • Using the anchor behaviour on your spawners should do the trick.

  • 3 tips:

    1. Make sure your light and shadow casting objects are on the top of the layer OR on a different higher layer. A while back I was making a game using shadow casting and this seemed to do the trick.

    2. Make sure you are standing at an angle that a shadow would be drawn. Make sure the light has some space behind the shadow object. In other words, is it possible for it to draw a shadow in this case

    3. If these dont work try setting your shadow color to a different color for testing purposes.

  • I got it working. I tried installing it from a 2nd pc without c2 already installed. Worked just fine.

  • I wanted to install c2 on my USB so I could access it on other PCs. I read the manual and it says to change the install location(https://www.scirra.com/manual/4/installing-construct-2), but it doesn't give me an option.

  • Having them would be useful because then I'd be able to publish to platforms that are currently not possible like Xbox, BB and Windows Phone.

  • Recently I updated from R257 of C2 to R266. I noticed that a few export options were unavailable, and wanted to know if there was some way of re-enabling old export options(LIKE THE ONES BELOW). I know it's possible because according to the changelog for R263(@https://www.scirra.com/construct2/releases/r263) some platforms are just marked as "deprecated" even though they are still in C2. Also according to the directory for C2, some icons are still available. If it is impossible, I'd like to know the last releases that have these exports enabled.

    • Windows UWP/Xbox
    • Windows Phone
    • Open Web App
    • Blackberry
    • Tizen
    • CocoonJS
    • Ejecta
    • AppMobi
    • Intel AGI
    • Any others you may know I didn't mention