faqro's Forum Posts

  • Unfortunately there is the problem of having to pay extra, but I usually build most of my games in C2 and just temporarily update to C3 when I publish to non-UWP platforms

    Sadly this means that in a lot of circumstances you'll need to find alternatives to features or plugins, or simply wont be able to use some that are available in C3.

    EDIT: Youll need to already have a license for C2 owned, since they don't sell that anymore.

  • Hey everyone!

    Its been quite a while since I started using Construct 2 and also a bit since Construct 3 has been released. I was planning to convert my C2 project to C3 (for better performance and more features, stuff like that), but I hit a snag when doing so. I had successfully converted/uploaded all my addons that work with the new C3 engine, and Construct was able to open the game no problem. However, I wanted to play test it (just in the browser) to see how the game would run under C3's engine. However, when clicking the play button, the entire top row of Construct disappeared and trying to test the game would do nothing. I really need help on this, as without being able to test my game, moving to C3 is not even an option since I can't gamble my money in the hopes that 'it just works'.

    Thanks,

    Faraaz

  • Iterate, iterate, iterate. Even if you dont think it looks great, save your progress. In the future you might want to go back to that. Work on the parts of your game you KNOW how you can improve. As for the other parts, you might get an idea put of nowhere or ask others for help to achieve a kind of general vision you have.

  • No for just exporting to my Device i only need a Developer Account and no license

    Doesn't matter. You still need an Apple Developer License to make iOS games, regardless of whether you just plan to export to your own device.

  • Just double checked, the plugins include Construct 3 versions

  • Unfortunately, that plugin is only available through purchase, so you'll have to buy that plugin. I believe it was on the Construct Asset Store, but not sure if it is still there. I have purchased it, and can say, it is definitely worth it. It includes several C2 and C3 plugins.

  • No, NW.js does not have a virus. Just make sure you aren't downloading it from a shady website. There are only two places where you should ever download NW.js; the official Construct or Scirra website, and the official NW.js website.

  • You need an Apple Appstore Connect Developer license, even if you do not want to publish to the Apple Appstore. Unfortunately, thats a requirement for developing iOS software. However, if you simply want to get your game running on an iOS device, try exporting to HTML, hosting your game somewhere, and using the direct link to the index.html file as a Web App.

  • left("2.6449999999999996", 4)

    THe problem with this is as soon as you get to the tens digit, the last decimal digit doesnt display.

  • For rounding decimals, try this. If you want a different amount of decimals to round to, change the number of zeroes in the 100s. The number of zeroes is the number of decimal places it will round to.

    round(INSERTVARIABLEHERE*100)/100

  • I've run into an error on Amazon export. I have an IAP object for handling purchases. However, despite the IAP object's setting having TEST MODE turned OFF, Amazon Appstore exports display the message 'Running in test mode. Be sure to set Test mode to No before publishing.'

    Construct 2 r279 x64, Windows 10 Pro

    Steps to reproduce the problem:

    Make a Construct 2 project with the IAP object. Set Test Mode to NO.

    Export the game as a packaged Amazon Appstore application

    Upload the game to the Amazon Appstore or to the Amazon Web App Tester.

    Message displays.

    What was expected: The app functions normally with all IAP functions working correctly

    What happened: The app displayed a Test Mode set to YES message, indicating the IAP object's test mode setting was set to yes (even though it was not)

    Capx + Packaged Amazon App:

    drive . google . com /drive/folders/1tebVT1B8GWMdd8IZc3uV5R0rPucDMDLo?usp=sharing

  • My game BlastFort is a side-scrolling shooter with unique weapons and items, and multiplayer features!

    https://orion-studios.itch.io/blastfort

    https://www.amazon.com/BlastFort/dp/B08RBLDYRN/

    https://play.google.com/store/apps/details?id=com.orion.blastfort

  • try renaming your .c3p or .capx file to .zip, then extract it and you can view the internal components. If you can remember anything you did that may have cause the corruption, try going through the files in notepad and removing references to those. If you can't remember, try removing the last thing you did add. I recommend keeping your corrupt file, as this doesn't always work (it worked for me once).

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  • In project properties disable "Pause on Unfocus"

  • Huawei devices use android (HarmonyOS is just a heavily skinned version of android) so hypothetically, yes. You would need to build an android APK and submit that to the Huawei App Gallery.