faqro's Forum Posts

  • Typically varying speeds (at least with Construct) means the device you are running it on either cant handle faster speeds without more voltage('overclocking' as its known), or your device is maximizing battery life at the detriment of speed. There isnt much you can do to stop performance from varying on less powerful devices, but if your device is maximizing battery life, you can change the settings to optimize it for gaming or set it to a balanced state. You might also want to try optimizing your game by keeping repeating events to a limit and capping the max number of sprites on a layout at once.

  • The main difference between the two is rendering engine. Chrome uses Chromium/V8 engine and Safari uses WebKit. What site are you hosting on? Could you supply a link? If you can I might be able to see if the same errors and issues occur on my mac (El Capitain).

  • This post isnt very helpful, considering the title references iOS, Apple's mobile platform, but the actual post refers to macOS, a completely different operating system, namely Apple's desktop platform. Please make sure the information given is clear and concise.

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  • Unfortunately, the deal Construct made with Nintendo was only for Construct 2, and have not made a new deal for Construct 3, meaning you can only publish WiiU games on C2.

  • Not sure how to deal with #1 but for #2 you can delete the appcache file after exporting to HTML

  • that will also trigger on HTML exports though

    edit: nevermind turns out platform and export events can be true at the same time it might work

  • Use the default platform info plugin (c3) or the system events(c2) and use Is On Platform or Is On Export or amt like that.

  • Use path-finding. If you want animation to be smoother than that use the MoveTo behaviour by Rex in conjunction with path-finding.

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  • What would you say is the biggest difference between Construct 2 and Construct 3 relating to publishing and exporting to platforms?

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  • Do you have a .capx? are you using the browser object to download the snapshot/media?

  • no; they only own the code that makes up Construct and it's runtime; Construct is considered a tool used to make your product. As for the runtime, although they own the rights to it, they give permission to you to package it in your game for distribution for free as long as you own a copy of Construct.

  • For some reason, cloning the player sprite and changing all behaviours to disabled fixed this, but i noted that for some reason running the same project in construct 3 yield a different result where everything works just fine, even without a cloned player sprite.

  • could you attach a c3p example?