I encountered a problem yesterday regarding families. So basically I got an "enemy" family where I put all different types of enemy sprites. (they all get assig...
I know that it is possible to do this with arrays, but that just makes my game EXTREMELY slow(1-2 FPS) and I need a 'for every' with a tilemap object similar to...
I have an object when it's overlapping another object it supposed to AFFECT (do something) ONLY on ONE of the specific instance, but instead it affects on ALL t...
I have problems calling a function from another function if said function has a "for each"-condition. I have no problem calling the function with something like...
I have a button that create an Object on the center of the screen, I can drag them around. The thing I'm trying to do is: After I created a bunch of them when t...
I have a family for all my enemies, now I want to find out all the instances of Enemies Family. But I don't know how to apply the for each condition. I used for...
How do I set a random color for each objects? All objects are in one family: " Created_Objects ". I want to code for the family so it will work for any other ob...
I still don't know how to setup a working UID or use it when CREATING a new instance (I don't get it yet). So, I tried another way using For Each instance in a...
This is an issue (that wasn't there a couple of days ago) and I still can't figure out what's causing this. I figured out that a level from my game was messed u...