ArcadEd's Forum Posts

  • newt How long ago was this? Didn't anything ever come of it?

  • Well you can't blame Scirra on this one. This isn't an official plugin the comes with a C2 install. My hope is Ashley will take care of us, get it cleaned up and packaged in a future C2 beta update.

  • LOL Newt, so true.

  • I don't believe so.

  • Do I wish C2 just had an easy to use export option? Of course. I've spent the last, almost 2 years, learning C2 and CocoonJS. With all of the headaches, I have managed to release 7 titles, all using CJS now. The latest plugin had issues at first, but they seemed to be resolved at the moment.

    You can switch to other engines, but I promise you nothing is easy. You are going to need to learn, stay up on technology and continue to learn. So my advice, do a lot research and pick an engine that you are sure will work for what you want to do, then stick with it.

    I've been where you are. Getting an app done, learning Eclipse/Phonegap, Xcode/Phonegap. Then learning how to install admob SDKs into eclipse and xcode. It was a nightmare. So I tried AppMobi (Now intel xdk). Sometimes it worked, sometimes it didn't. But didn't have a way to get ads in easily. Then came cocoonJS and it worked, for the most part. I had to work around stuff, and keep trying, and trying, and trying. FIguring out not only Cocoon, but Mopub as well. But finally it all started making sense. Now you new guys have people like me, and countless others, that have been through the ringer and can help .

    So what i am saying with this long winded post is this. Every engine will have a challenge, it's just a matter of you learning it and working within it's limitations . Hope that is a little helpful at least.

  • Thanks for the feedback. Let's start the discussion then right here .

    Standard Resolution for arcade games was 336 x 240. That's before Extended (512 x 288) and Medium (512 x 384) Res hit the arcades.

    I think we can keep it true to arcade and go with those, or just agree on something else. I'm not sure if it matters to much, as long as it's consistent.

    I agree 100 percent on having a community vote, no judges.

    I'm fine with a 2-3 week jam. It will give all us time to get work on it in our spare time.

    As for the color palette, that's fine too, but might be a lot more work and confusing for people. Again, doesn't matter to me though.

    For prizes, I am willing to give away free coupons to any of my udemy classes. Any other suggestions, I am all for it. I want to compete too though, so if my random chance I happen to win, I can just give my prize to the next person or something.

  • Why would he want a refund of the free trial?

  • OK, so I've talked about starting a game jam a few times, and just haven't done it.

    I was talking with BluePhaze the other day, and we thought it might be fun to do something with Classic Arcade as a theme. Basically taking an old Coin-Op game you remember fondly, and remaking in C2 adding any changes you might want.

    There won't be any rules on plugins you can or can't use.

    There won't be limitations on what version of C2 to use. If you want to enter using Free, then go for it.

    Any ideas or thoughts. Hopefully this one doesn't die down like others have. I think it would be really cool to see what people do with arcade games they loved.

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  • Why not? I've made 6 apps for android.

  • You can't preview the game, all you can do is export and then test with the Launcher or on a device. Preview with the plugin isn't working.

  • I haven't had too much a chance to use it. The ads portion, which is what this course focuses on, hasn't changed at all.

  • Then the plugin isn't install correctly, at least that is what I found with that error, especially if you can't open their capx.

  • Yes, it takes you through step by step. If you use this link you get save 10 bucks too.

    https://www.udemy.com/construct-2-mobil ... e=C2Forums

    You can see some of the things the beta testers said about it here.

    planning-a-mobile-monetizing-course_t95296?start=80

  • The capx that comes with the plugin works fine. What isn't working?

    You need to download and install the plugin manually as outlined here. https://github.com/ludei/Construct-2-plugin

  • If it helps, I just created a course on Udemy to help with this. The main focus of this course is getting ads working with CocoonJS. The course goes into how to setup MoPub, and then how to link admob to mopub. Finally how it compile it all with the cocoonJS compiler. See link below.

    It's a tedious process for the first few times, but once you get the hang of it, it won't seem so bad.

    I understand you have already invested money into tutorials and what not, so I am not going for a cash grab here. I created the course to help the many like you, but obviously it takes a lot of time to make a course like this.