ArcadEd's Forum Posts

  • jijigren - Yes

    - BoosterMedia and SpilGames both have plugins for C2 that make the process of including their API very easy.

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  • Think of you entire event sheet as a one big loop. Each frame goes through the event sheet once.

    What is happening your case is each frame the event is Creating the Mole object and then setting the animation. So if you game is running at 60 frames per second, you are creating 60 new mole objects each second.

    I hope that makes sense.

    IF you want it to just happen once, you can deactivate the Mole1 group after you set the animation. Then it won't happen again until you activate the group again.

    There are better ways to handle what you are trying to do, but my suggestion should work.

  • Around $400 seems to be the going rate from publishers I work with.

  • Yes, there are several people in this post and on github threads that have gotten it to work, including me .

  • Well the easiest thing to do is the slap in the fame you want after each piece is made, like so.

    It works, might not be the most efficient.

  • Maybe we'll wait for that feature to be available via gamejolt and then start this up .

  • There should be no difference in testing the APK on your device and the one you download from google play. Considering it's the same APK file in both cases.

  • I think right now they are just trying to spread their brand, which is why we can't remove the Ludei splash logo from our published games. I'd be happy to pay for removal of that, but it seems they are not ready for that yet. Similar to how you can use the free version of Unity to publish games, but it will have the Made With Unity logo on startup.

  • This course is all cocoonjs, sorry. I don't have any experience with crosswalk.

  • Now that's pretty awesome.

  • newt How long ago was this? Didn't anything ever come of it?

  • Well you can't blame Scirra on this one. This isn't an official plugin the comes with a C2 install. My hope is Ashley will take care of us, get it cleaned up and packaged in a future C2 beta update.

  • LOL Newt, so true.

  • I don't believe so.

  • Do I wish C2 just had an easy to use export option? Of course. I've spent the last, almost 2 years, learning C2 and CocoonJS. With all of the headaches, I have managed to release 7 titles, all using CJS now. The latest plugin had issues at first, but they seemed to be resolved at the moment.

    You can switch to other engines, but I promise you nothing is easy. You are going to need to learn, stay up on technology and continue to learn. So my advice, do a lot research and pick an engine that you are sure will work for what you want to do, then stick with it.

    I've been where you are. Getting an app done, learning Eclipse/Phonegap, Xcode/Phonegap. Then learning how to install admob SDKs into eclipse and xcode. It was a nightmare. So I tried AppMobi (Now intel xdk). Sometimes it worked, sometimes it didn't. But didn't have a way to get ads in easily. Then came cocoonJS and it worked, for the most part. I had to work around stuff, and keep trying, and trying, and trying. FIguring out not only Cocoon, but Mopub as well. But finally it all started making sense. Now you new guys have people like me, and countless others, that have been through the ringer and can help .

    So what i am saying with this long winded post is this. Every engine will have a challenge, it's just a matter of you learning it and working within it's limitations . Hope that is a little helpful at least.