ArcadEd's Forum Posts

  • I'm not really sure what is going on here, so maybe someone can help.

    I have my game running and I have a few .ogg files I am using for background music, and other sound files for basic sound fx. Everything works fine, except for this one ogg file I have. It's the one I really want to use but when I set it for my background music it's the only thing I can hear. All my sound fx go mute.

    All I am doing is changing the Play Sound action from one music file to another. I'm thinking there is just a problem with the ogg file, but I don't know what it would be.

    I originally downloaded it as a MIDI and converted it to ogg. Maybe that's the issue?

  • Awesome, thanks.

  • Yup, reading it cleared it up and put all kinds of new ideas into my head :).

  • OK, real quick. On step 3 in the event you have 2 events. Does this mean both of those events need to be true to continue? I didn't know you could do that, but that's pretty awesome.

  • That is exactly it, thank you. Just need to study up to make sure I understand it.

  • I'm downloading r97 now and I will let you know. Thanks.

    I'll post more detail if not :).

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  • Hello All, I'm new to construct and a long time GameMaker user. So far I am loving Construct. One little thing I just can't figure out so here is what I am trying to do.

    My main character fires 2 bullets at once, one up and one to the right. I want the one fired to the right to only be able to be fired every few seconds or so.

    I have a global Variable, FireRate

    I have a system event, every 1 second add 1 to FireRate

    System Event- KeyPress - Space. Under the action I want to know if FireRate is >= 2. If it is, then fire the bullet and reset FireRate.

    I can't seem to find simple way to do this. I assume I am missing something simple.

    Thanks.