ArcadEd's Forum Posts

  • Thanks for the feedback. Let's start the discussion then right here .

    Standard Resolution for arcade games was 336 x 240. That's before Extended (512 x 288) and Medium (512 x 384) Res hit the arcades.

    I think we can keep it true to arcade and go with those, or just agree on something else. I'm not sure if it matters to much, as long as it's consistent.

    I agree 100 percent on having a community vote, no judges.

    I'm fine with a 2-3 week jam. It will give all us time to get work on it in our spare time.

    As for the color palette, that's fine too, but might be a lot more work and confusing for people. Again, doesn't matter to me though.

    For prizes, I am willing to give away free coupons to any of my udemy classes. Any other suggestions, I am all for it. I want to compete too though, so if my random chance I happen to win, I can just give my prize to the next person or something.

  • Why would he want a refund of the free trial?

  • OK, so I've talked about starting a game jam a few times, and just haven't done it.

    I was talking with BluePhaze the other day, and we thought it might be fun to do something with Classic Arcade as a theme. Basically taking an old Coin-Op game you remember fondly, and remaking in C2 adding any changes you might want.

    There won't be any rules on plugins you can or can't use.

    There won't be limitations on what version of C2 to use. If you want to enter using Free, then go for it.

    Any ideas or thoughts. Hopefully this one doesn't die down like others have. I think it would be really cool to see what people do with arcade games they loved.

  • Why not? I've made 6 apps for android.

  • You can't preview the game, all you can do is export and then test with the Launcher or on a device. Preview with the plugin isn't working.

  • I haven't had too much a chance to use it. The ads portion, which is what this course focuses on, hasn't changed at all.

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  • Then the plugin isn't install correctly, at least that is what I found with that error, especially if you can't open their capx.

  • Yes, it takes you through step by step. If you use this link you get save 10 bucks too.

    https://www.udemy.com/construct-2-mobil ... e=C2Forums

    You can see some of the things the beta testers said about it here.

    planning-a-mobile-monetizing-course_t95296?start=80

  • The capx that comes with the plugin works fine. What isn't working?

    You need to download and install the plugin manually as outlined here. https://github.com/ludei/Construct-2-plugin

  • If it helps, I just created a course on Udemy to help with this. The main focus of this course is getting ads working with CocoonJS. The course goes into how to setup MoPub, and then how to link admob to mopub. Finally how it compile it all with the cocoonJS compiler. See link below.

    It's a tedious process for the first few times, but once you get the hang of it, it won't seem so bad.

    I understand you have already invested money into tutorials and what not, so I am not going for a cash grab here. I created the course to help the many like you, but obviously it takes a lot of time to make a course like this.

  • irina,

    The Capx will be all wonky if you don't have the plugin installed correctly.

  • No, that's why I couldn't get it to work at all. It's what was causing the issues for me . Once I set it to Google Play Services, it worked.

  • The course is now live, and I made the first video a free preview. It's about screen resolution and might be a good watch, even if you are no interested in buying the course.

    I'm also giving a $10 off coupon with this link, making the course $19.

    https://www.udemy.com/construct-2-mobile-monetization/?couponCode=C2Forums

    Now with the new CJS plugin out, I can start concentrating on the next one. I purchased a much better microphone too .

  • Sounds good. Then one thing I will concentrate on next is ability to extract the manifest from the cjs compiled apk and reinserting it. Unless that has already been attempted using APKTools?

  • I see, thanks for clarifying.

    Wouldn't you need the find accounts permission to use google play services? Right now when I launch an app with it, the app asks me which account I want to log in with since I have multiple on my phone?

    Is there a list of what permissions, if any, are required for google game services?