Ofris's Recent Forum Activity

  • Hey,

    My new game, Pinball Circus, is now live on Google Play. I hope you like it!

    play.google.com/store/apps/details

  • Hi again, Toby. Can you please answer a couple of questions?

    • What is the difference between the expressions "ProductPrice" and "ProductLocalizedPrice"?
    • Can I show the local currency for each country? For example: €, $, ?¥...

    Thank you again!

    EDIT: so, I just discovered ProducLocalizedPrice returns the local currency for each country

  • Hey!

    Congrats for the release.

    Y especially love the art style. The game runs a little bit slow in a Samsung Galaxy 8. This is not affecting to gameplay, but as the background moves following the player, I can see how cars and part of the tiles (garden, buildings...) move slowly. Once the character dies and the scroll stops, the performance is great.

    By the way, I miss a button for the gacha machine in order to buy a character whenever I want.

  • > Hi Toby,

    >

    > Is it possible to show an IAP price set in the Google Console?

    >

    > For example, we have an IAP pack with a 1.99 euro price. Can I show this price in-game and show the local currency conversion in each country if needed?

    >

    Hi Ofris,

    Sorry for late reply. I'm on holidays for a while.

    There are expressions to fetch the details you need

    Simply use

    UltimateIAP.ProductPrice("ProductId")[/code:2z77kwws]
    

    Thank you for the reply Toby.

    I will give it a try.

  • Hi Toby,

    Is it possible to show an IAP price set in the Google Console?

    For example, we have an IAP pack with a 1.99 euro price. Can I show this price in-game and show the local currency conversion in each country if needed?

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  • Hi,

    I am working on an Android game with In-App Purchases and the CocoonInApps plugin.

    Is it possible to show the prices set in the Google Play console?

    Thanks in advance.

  • Thank you all for the replies, I will think about the Rasperry option

  • This is probably a very stupid question.

    Would it be possible to create a C2 game for Dreamcast?

  • Wenaptic

    Ribis

    The fixed cap is not available anymore, by any chance can you guys please share it again?

    Thanks!!

  • > I am now playing it and I just can say you made an excellent job. It's very polished, so congrats. I hope you find success with it.

    >

    Thank you, I'm really glad you like it. Judging by the game's competition in this laser puzzle segment of Google Play I'm fairly confident it could get at least moderate success but first I have to get it in the top of a couple of searches and there's no guarantee I can achieve that. Time will tell.

    You are not the first to tell me about the bolted plates so I think it's time to address the issue. In the next update I'll probably try your suggestion and also add a sound and change the model for the empty bolted plates (sort of draw an X on them). Thanks for pointing it out.

    I didn't have to use Cranberry plugins. I used the Cocoon IAP, ads, native share and Facebook plugins but those aren't a walk in the park either. They tend to work in very specific ways, unlike the native ones made by Scirra. You can get the plugins here https://github.com/CocoonIO/cocoon-plugins-c2. I don't remember finding tutorials for In App Purchases but the plugins come with Construct 2 capx examples. It's not as good but you can sort of copy their code and change the variables to suit your products. The IAP system is a bit of a head-ache at first but mostly because it's slow to test.

    What you need to know is that in order to test the product you must first upload the apk on Google Play (preferably as an alpha) and then add your account to the testers list so you can test buy-your products. It's also recommended to have a Restore Purchases button so that buyers who uninstall the game and later re-install it can re-activate their already-purchased products. This is only for non-consumable products, like removing ads or unlocking content. I tried to make the whole process automatic but it was kind of impossible with the Cocoon plugins so I recommend using a good ole' button. Besides, I think Apple requires one.

    Also, I used Canvas as a web engine. Canvas makes you app significantly smaller than Webview and achieves higher frame-rates but has some limitations. For instance, you must not have normal text objects in your Construct project (use Sprite Font instead) or the frame-rate will drop badly.

    EDIT: If you want to try Cocoon and it's plugins I recommend starting with this tutorial

    Subscribe to Construct videos now

    . There's not a lot of them for Construct 2 games compiled with Cocoon unfortunately so every bit helps.

    Thank you very much for all the information, RageByte. I will take a look to this tutorial and try again with IAP. I am totally blocked because of this.

    Good luck with your game!

  • I am now playing it and I just can say you made an excellent job. It's very polished, so congrats. I hope you find success with it.

    Just one suggestion: in the first level I tried several times to move the tiles with screws. If you see that this is a common behaviour in other players maybe you can introduce a small visual feedback each time you touch on an tile with screws. For example, a small movement indicating that the tile won´t move.

    By the way, I see there are in app purchases and you used cocoon. Can you please recommend me a tutorial? Do you need the cranberry plugins? Thank you!

  • I guess it's just that you need to sign in to download.

    Thank you for the Application Signer, it's usually a pain to sign the app. I didn´t tried it yet but will keep it for the future.

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Ofris

Member since 19 Apr, 2014

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