Ofris's Recent Forum Activity

  • Is it working with Cocoon IO?

    Thanks!

  • By the way I think you probably will have more answers in the Construct 2 General section, or in the Game Development one,

  • Hi!

    Are you considering to add a Pause button? I am not sure how difficult it would be as it would be necessary to somehow save the variables related to the physics of all the balls in the screen.

    Thank you!

  • Hi!

    Very interesting template.

    I have a question. Is the timer working if I close the game?

    For example, let's say I am working on a tycoon and I have a house that needs 4 hours to be built. Can the user close the game and return to it after 4 hours and see the timer set to 0?

    Also, is it possible to show the timer in a different format? For example HH:MM:SS.

    Thank you!

  • I think it can be an important feature to improve viralization, so yes, in my case I would be very interested.

    If you don´t want to create a long tutorial, please consider sharing a capx.

    Thank you!

  • Hey,

    Great game. Can ask what are you using for the incentivized video reward? I saw you have the "Video to continue" button. Did you used Cocoon IO?

    Thanks!

  • Hi!

    Congrats for your game, it's really cool and fun.

    I saw you are using video ads to continue with Unity Ads. Do you have any tutorial for this? I saw the unityads plugin in the Cocoon.io dashboard but I don´t know how to start.

    Thank you and congrats again!

  • Hey!

    Thank you for your asnwers!

    The game started in English. I am playing it in Spain with a UK smartphone.

    By the way I think the "Menu" button on the levels is clear enough, it's just me that I didn´t saw it. As you know, as per convention this button uses to be in the top right/ left corner of the device screen, but to be honest it works perfectly where it is at the moment.

    Congrats again, it's an excellent game, I can´t stop playing it

  • Congrats, it's an amazing game! I love the visuals but also the gameplay and the upgrades system. I am now playing it and I am really enjoying it.

    Some feedback:

    • It would be great to have a Back button from the levels. At the moment if you want to go to the Map from a Level you need to close the game.
    • I find the game a little bit difficult in the first levels. I am now in the 4th or 5ft level I am having some difficulties to win, so perhaps I would add more coins at the beginning to be able to buy more weapons.
    • The Donation section with the fortune wheel is an excellent idea, I hope it monetizes well. Some rewards could be perhaps better (you can´t buy anything interesting with 100 coins).
    • You mention that there are ads. In my case I didn´t see any ad at the moment.

    Some questions:

    • Did you finally used Intel XDK to export?
    • Can you please recommend me any tutorial you used for the in-app purchases?
    • Are consumable price currencies (dollar, pounds, euros...) updated automatically depending on the conutry?
    • Are the "numbers" of the game (rewards, prices...) stored in an Excel file or similar?

    Thank you and congrats again!

  • Hi, good job!

    Some feedback:

    • Performance is fine on Galaxy S4.
    • I don´t think ads are intrusive.
    • Game is challenging. I think the difficulty is OK for this kind of game (fast sessions, you need to improve your higher score...).
    • I didn't found very intuitive the way the user has to obtain coins. I often loose by trying to take a money. I needed to see again the tutorial to see how this worked, but I think users wil just try to click on coins to obtain them.
    • Did you think about a life system? You start with 1 life but you can buy more lives with coins.It could be great to get a feeling of progression.
  • Did you follow any tutorial for Vungle and C2?

    How is the service working? Are you happy with it?

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  • Just tested it and it works, thank you!

    However, the best scenario would be to see our loader layour at the beginning instead of a black screen.

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Ofris

Member since 19 Apr, 2014

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