Ofris
Thank you very much for great feedback! Regarding to "life" - it depends how you hit the tree. If you loose all your speed - its game over. But sometimes you may even try to use trees for turning faster etc...
I'm planning to add more levels, but need to polish some other things first. If you have ideas for levels, you can design them - I'm all ears.
Could you please give a short review at google play? Thank you again - I appreciate it very much!
Of course, I will review the game
Reagarding the levels, I am enjoying more the levels without routes, that is, open scenarios with obstacles. For example: "Fields of the glory".
More general feedback, I hope you find it useful:
- The "Sound" buttons should probably appear in the main menu. Each time you start the game you have to select the sound options, it's probably a step that users should avoid.
- Users probably would prefer to unlock levels. All the levels are currently unlocked from the beginning.
- User Interface: the "Repeat" button (after failing in a level) should probably be in the right part of the screen (where the "Next" button is currently placed).
- I miss some feedback to show that you will fail the level if the car stops. Whithout your explanation I thought the car had a life bar, as it's not very common to fail a level in a racing game by stoping the car.
I still love the one click button gameplay, but it's perhaps frustrating to fail levels because your car enters in "slow down" areas.