Ofris's Recent Forum Activity

  • >

    > Are you exporting with XDK or Cocoon? Can you please recommend any tutorial for making IAP work? All I find seems is not updated.

    >

    > Thank you very much in advance.

    >

    Im using XDK. The examples posted by AndreasR are v helpful and Kyatric made a tutorial for the offical iAP which also relevant.

    Thank you for your answer and congrats for your game, I am enjoying it a lot.

  • Yes, it's not only the feature itself but the lack of documentation. In order to consider C3 as a professional tool a special effort should be put here. I am not against the subscription model but I understand users needs to be able to add IAP and ads in an easy way to their projects.

  • Thanks again.

    I am sorry but I have never worked with Kongregate and I had even to search about Kreds. No clue

  • Cranberry's Cordova plugin works great. It lets the player purchase items as well as checking for previously purchased items.

    https://github.com/cranberrygame/cordov ... ayment-iap

    Purchase item, on purchase successful, has item, restore purchase, on restore purchases successful, etc.

    Googe play (I'm no sure about Apple) has a really long key code you have to get, i think its under API. Once you get a game set up on the Dev console, uploaded, you'll be able to get it. It's really long. You have to copy and paste that into the Cordova IAP object. That's what links your game to Google Play.

    Thank you very much.

    What do you use for exporting after implementing IAP with crandberry? Cocoon.io, XDK...

    Also, do you know where to find the plugin. I guess it's included in the "Construct2 Cordova Plugins" pack of Scirra's store, right?

    Thank you again!

  • I would like to know if it's in Scirra's plans for C3 to make easier to implement monetization features on mobile games.

    Including In-App purchases and advertising (banners, incentivized video, interstitials...) in C2 for mobile games was never easy.

    Can we expect some improvements in C3?

  • > Bump. Has this finally been fixed?

    >

    I have Cranberrygames iAP plugin working on both Android and iOS.

    Are you exporting with XDK or Cocoon? Can you please recommend any tutorial for making IAP work? All I find seems is not updated.

    Thank you very much in advance.

  • Did anyone recently released a game on Android or iOS with In-App Purchases? Either with the official IAP plugin or the one from Cocoon.

    I have the feeling that all the options to add IAP in our projects are not working and abandoned. I hope I am wrong.

    Any opinion?

    Thank you

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  • More than 10.000 downloads on Android, congrats!

    I am enjoying it a lot, amazing visuals and a very clever use of physics for level design.

    I also saw an excellent use of incentivized video ad rewards. Did you used any tutorial? Can you share any tip? Which advertising service are you using?

    Thank you!

  • Just in case it helps you, this sounds to me to an Alternate Reality Game (ARG).

    I am not able to give you game examples, but Wikipedia could be a good start:

    en.wikipedia.org/wiki/Alternate_reality_game

  • Hi!

    Yeah, it's just what I thought, it seems a quite difficult feature.

    Thank you in any case!

  • Hey!

    Thank you for your reply!

    First, I want to say that the Pinball Template is totally awesome. I am now playing around with it and all the code is totally clear and the mechanics are working great. So thank you!

    I finally solved the Pause feature by just putting Delta time to 0! It was finally quite easy! To sum up the code: Syste: On clicking Pase Button --> System: set time scale to 0. Then, for returning to Pause we set the time scale again to 1.

    It's working fine, no bugs so far

  • Any news on this? The ideas is very clever.

    FraConsole Can you please specify how the revenue share worksin your Call for Projects? Is your business model based on advertising? Or do you also offer premium content to the users?

    Thank you and congrats for the idea!

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Ofris

Member since 19 Apr, 2014

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