Basic Pinball Template (Templates)

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  • Basic Pinball Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/basic-pinball-template-986

    <p>This is a commented .capx template that uses the physics behaviours to create a basic pinball game.</p><p>Features include :</p>

    • Mobile and Desktop controls
    • Sound effects
    • Skill Shot
    • Multiplier
    • Extra Ball
    • Multiball

    <p>Graphics assets can be found as part of the pinball sprite pack by DravenX.</p><p>Sound assets are all part of the free Sound FX pack by GameBurp.</p><p>Any questions, comments or problems, please contact me immediately.</p>

    Use this topic to leave comments, ask questions and talk about Basic Pinball Template

  • Demo link?

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  • Apologies for the delay. Here's a link, best played on mobile :

    https://dl.dropboxusercontent.com/u/245987915/Basic%20Pinball/index.html

  • Hi!

    Are you considering to add a Pause button? I am not sure how difficult it would be as it would be necessary to somehow save the variables related to the physics of all the balls in the screen.

    Thank you!

  • Hello! Apologies for the delay in replying.

    The early version of this actually did have a pause function that worked in the way you described, but it was really buggy if it was paused when the ball was in contact with anything. So unfortunately I had to remove it so I could finish the template. However I do think it would be possible to pause like that, perhaps I was missing something when I made it! I may come back to it in the future but unfortunately my time is being spent on other projects right now.

    Thanks for your feedback!

  • Hey!

    Thank you for your reply!

    First, I want to say that the Pinball Template is totally awesome. I am now playing around with it and all the code is totally clear and the mechanics are working great. So thank you!

    I finally solved the Pause feature by just putting Delta time to 0! It was finally quite easy! To sum up the code: Syste: On clicking Pase Button --> System: set time scale to 0. Then, for returning to Pause we set the time scale again to 1.

    It's working fine, no bugs so far

  • Thanks for finding the solution! I didn't even think to try that! I guess when you get hung up on trying to find a complex solution there's always a simple one that works!

    Thanks for the feedback and I'm glad you found it useful!

  • The demo link is broken, can we get an updated link so we can check it out.

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