SeriouslyCrunchy's Forum Posts

  • Thanks for finding the solution! I didn't even think to try that! I guess when you get hung up on trying to find a complex solution there's always a simple one that works!

    Thanks for the feedback and I'm glad you found it useful!

  • Hello! Apologies for the delay in replying.

    The early version of this actually did have a pause function that worked in the way you described, but it was really buggy if it was paused when the ball was in contact with anything. So unfortunately I had to remove it so I could finish the template. However I do think it would be possible to pause like that, perhaps I was missing something when I made it! I may come back to it in the future but unfortunately my time is being spent on other projects right now.

    Thanks for your feedback!

  • Hello and sorry for the delay in replying, unfortunately my work life far exceeds my Construct 2 life! Thank you for the questions.

    At current the timer will not continue if you close it. Mostly because I do not know how to implement that! Maybe someone will be able to here.

    I have not added different formats for the timer, but it should be relatively easy to do with some event changes.

    I know that this timer is missing a lot of features that might be considered standard on many apps, but hopefully it still qualifies as a 'basic timer template', as I simply don't see many people using C2 for things that aren't games I thought I'd make a little something!

    Thank you for your feedback!

  • Basic Interval Timer — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/basic-interval-timer-2122

    <p>Timers are often used in games, both mobile and desktop, and games made in Construct 2 are no different. This template is a basic example of how you can have the user enter a timer length and have it tick down visually on screen until it expires.</p><p>This template also highlights the versatility of Construct 2, and shows how this excellent development tool can be used to create a wide range of apps, not just games. </p><p>This template features :</p>

    • Desktop mouse and mobile touch controls
    • Ability to create up to 6 intervals of different lengths
    • Creation of a numpad that allows you to enter in numbers for timer values
    • Create a set of intervals and loop them up to 10 times
    • Sound effects when an interval or set of intervals end

    <p>Link to demo : dl.dropboxusercontent.com/u/245987915/Interval%20Timer/index.html%3C/p%3E%3Cp%3ESound effects made with BFXR : bfxr.net/%3C/p%3E%3Cp%3EAny questions or comments please email or PM me.</p>

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  • Basic Shoot 'em up Boss Battle — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/basic-shoot-em-up-boss-battle-1954

    <p>This is a fully commented .capx template that can be used to create a boss battle for a scrolling shooter. </p><p>There are plenty of guides and templates out there for games that have the player fighting waves of small enemies in scrolling shooters, but few that have the player taking on a larger boss battle. So I decided to make one myself! </p><p>Features include :</p>

    • Multiple 'phases' for the boss fight that get harder as the player progresses
    • Shooting patterns for the boss to cycle through and weakpoints on the boss sprite for the player to target
    • Touch controls for mobile and mouse/keyboard controls for desktop
    • Sound effects
    • A 'high score' in the form of tracking and displaying player deaths after the boss is defeated.

    <p>Sound assets are either from the free Sound FX pack by GameBurp or Sheekys sound collection. The player ship sprite is from Kenny's game assets pack.</p><p>You can play the template here : dl.dropboxusercontent.com/u/245987915/BossBattle/index.html . Controls are either mobile joysticks or WASD/Arrow keys to move, Space/Mouse to fire.</p><p>Any questions, comments or problems, please contact me immediately.</p>

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  • Bite Sized Music Pack 1 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/bite-sized-music-pack-1-1152

    <p>This is a collection of 10 music tracks to be used in your games. </p><p>The pack includes 9 short tracks and 1 longer track that is from my Ludum Dare game "Spotlights".</p><p>These tracks are designed to be looped for best effect but can be used for a short sequence or in conjunction with other pieces to get the mood you need.</p>

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  • As subject title. Uploading a new version of assets on either Chrome or Internet Explorer results in a 404 as soon as the upload is completed.

    I was able to get around this using a web URL but I wanted to post the issue regardless so Scirra is aware.

  • I really like this, it is certainly an original idea!

    I don't see a twitter on your profile but I have tweeted about your game here : https://twitter.com/SrslyCrunchy/status ... 1676653568

    Hopefully other people enjoy it as much as I am <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Candescence I realize someone Necro'd this thread, but is this project still ongoing?

  • I like it, fun little educational game especially for us non-americans! Tweeted about it using #madeinconstruct !

  • Apologies for the delay. Here's a link, best played on mobile :

    https://dl.dropboxusercontent.com/u/245987915/Basic%20Pinball/index.html

  • Basic Pinball Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/basic-pinball-template-986

    <p>This is a commented .capx template that uses the physics behaviours to create a basic pinball game.</p><p>Features include :</p>

    • Mobile and Desktop controls
    • Sound effects
    • Skill Shot
    • Multiplier
    • Extra Ball
    • Multiball

    <p>Graphics assets can be found as part of the pinball sprite pack by DravenX.</p><p>Sound assets are all part of the free Sound FX pack by GameBurp.</p><p>Any questions, comments or problems, please contact me immediately.</p>

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  • There's a few ways of handling this depending on the specific behaviour you're after. Do you want the player to be able to move freely inside the circle, or only around the outside of the circle?

    If the player can move freely within the circle its quite simple, use this event, just make sure to doublecheck the image point of the player character and collision polygon of the circle.

    http://imgur.com/vDeDxdQ

    If you want to have the player only able to move around the outer edge, I would create a second smaller and invisible circle sprite, and place it inside the first circle, again making sure the collision polygon fits, and edit the event like this :

    http://imgur.com/FF7JADV

    Hope that helps!

    EDIT : For some odd reason the forum doesn't like my images, put links to them in instead.

  • 2D Platformer AI Examples — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/2d-platformer-ai-examples-451

    <p>This template was originally going to be sold as part of the Ludum Dare October challenge to "make something for a dollar". </p><p>However, I decided to make the tutorial and .capx available for free. You can view them here :</p><p>I have placed the template here on the store as a way for people to support me and to complete the Ludum Dare challenge.</p>

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  • Sorry if theres a thread for it somewhere, but Octobers Ludum Dare challenge is to make a dollar!