SeriouslyCrunchy's Forum Posts

  • Ludum Dare 31 has a gathering in London! I don't suppose any other C2ers will be about down there?

  • Lordshiva1948 posts a really good example, but if using the pathfinding behaviour is not your thing, I made a tutorial specifically for this problem. Go check out my AI Racer tutorial here : https://www.scirra.com/tutorials/1051/bite-sized-game-development-basic-ai-for-top-down-racing-games

  • Bite Sized Development Bundle 1 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/bite-sized-development-bundle-1-264

    <p>This bundle contains all the capx files, write-ups and assets generated while making my 'Bite Sized Development' tutorials.</p><p>This bundle contains the following tutorials and their assets : Making basic snake, Adding complexity to infinite runners, Basic AI for top down racing games, Expanding Turret Defence, and Building Basic Turn Based Local Multiplayer from Scratch.</p><p>DISCLAIMER : All of the write-ups and final capx files of these tutorials are available for free either on my website or in the Scirra tutorials section. I have added these in the store as people have asked for a way to support me, and I prefer this method to donating. As this contains a lot of my early work the capx files and write-ups are often quite messy but I will be happy to provide further assistance to anyone who has difficulty following them.</p><p>EDIT : I have removed the Scirra 'Viking' from the images, because it belongs to Scirra and is not in any freebundles. The tutorials should work as normal with any other character art though.</p>

    Use this topic to leave comments, ask questions and talk about Bite Sized Development Bundle 1

  • famekrafts

    I did it on dropbox but make sure its in the public folder and then 'get public link'. That worked for me. Of course you can delete them later if you don't want to keep them in your public folder.

  • Tom Alternative upload via URL worked, strange that I was getting that error then! Oh well thanks for checking it out, I will use via URL from now on.

  • Currently attempting to upload a .zip file to my seller account gives me a :

    Server Error

    404 - File or directory not found.

    The resource you are looking for might have been removed, had its name changed, or is temporarily unavailable.

    on both chrome or IE. Are there server issues at present?

  • Sorry for the double post but it seems I've misplaced the capx for my boulderdash game, I was going to grab a few screenshots of the events from that! Whoops!

    However, a perhaps better workaround is giving all the blocks the platformer and solid behaviours, and turning off default controls for the platformer. This negates the need to use 'overlapping at offset' entirely, which I have had some issues with a few times in C2.

    Give it a go and let me know how it goes!

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  • I can see the video and I would like to know if inquiesco 's solution worked, as it sounds like a winner.

    If it doesn't work, I wonder if changing any other numbers in the pathfinding behaviour would have any effect, or substituting the 'On pathing arrived' with an 'On collision with' for the enemy sprite.

  • Hi all, im not sure if this is the right place to post this, but hey ho.

    I was originally going to post in the 'Looking for team' forums asking for a 2D artist to help me out on my next bite sized development tutorial, but after consideration, I'd just like to try and improve my own skills for the moment.

    Theres a lot of tutorials on making better artwork out there, and its a little bit overwhelming on where to start, so for starters I thought I'd ask for opinions on how to make my avatar image look better, to make my avatar I basically edited pixel by pixel the C2 logo, but it still looks a little rough around the edges, I'd like to improve it as its my little icon not only here but also in places like twitter, and I'd like to make a good first impression, naturally.

    Any and all suggestions are appreciated but I'm especially interested in anyone who has improved their own spritemaking skills over time.

  • How did everyone do? I mostly got scores in the mid to low 2s but rated #182 for theme, very happy really considering my time constraints!

  • Alright, I haven't had time to do it this evening so i'll sort an example for you in the morning.

  • Nice job Scirra

    While I know Scirra works hard on C2, I too agree with the idea of a page for Scirra to highlight their favourite creations, if there isn't such a thing already!

  • By the looks of it its keeping its pathfinding angle/speed after it reaches its goal.

    Try setting the enemy pathfinding speed to 0 during the event 'on pathfinding arrived'. If that doesn't work, I have a workaround that should do the job.

  • It makes a lot more sense for publishers to accept Construct 2's format than for Construct 2 to have to support a myriad of different export arrangements, and then I bet every few months they change it too so we'd have to keep maintaining them all, which is just a huge waste of time.

    This is the most important line for me, and I wholeheartedly agree. Some publishers have very strange requirements and I don't believe it should be Scirra's job to make Construct 2's output fit every little thing publishers ask for.

  • I had a similar issue with a boulderdash style game I made once. What behaviours are you using for the blocks? Checking for overlapping at offset can cause issues, and there are several workarounds.

    One possible way to do it is to have the blocks correct themselves when they stop falling. i.e. when overlapping at offset stop falling and then immediately move the block into the right position (which will be the Y of the block it is overlapping with + its height) in the same frame.

    I can provide a short event block to illustrate this if you prefer.