Is there a way to make the score count faster without looking like it's skipping numbers? I like the way the ones place is going at light speed, but when I use multipliers, the ones place doesn't spin really fast like that.
Thanks, glad you find it useful. ) that ads the total score will slow the increment down a bit, i know i had it smooth slow to ease out, but i had to increase it cause it was hanging to much at the last digit!
there should be a number inside there that does the incremental. really cant remember how its looking this template i did, il check the drive and let you know!
edited: on event 7 change subtract and add to 0.5 instead of 1 and make text set to round(self.Points)&"P" thats half speed, you can do 0.2 or any number under 1. but i think the lerp method posted by the other person was better i think, not sure why i said was complicated back then.
i also updated the capx link i think was locked O.O